Lines Matching refs:GLU_CHECK_GLW_CALL
487 GLU_CHECK_GLW_CALL(thread.gl, flush()); in execute()
493 GLU_CHECK_GLW_CALL(thread.gl, finish()); in execute()
910 GLU_CHECK_GLW_CALL(thread.gl, genTextures(1, &tex)); in exec()
939 GLU_CHECK_GLW_CALL(thread.gl, deleteTextures(1, &tex)); in exec()
984 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); in exec()
988 …GLU_CHECK_GLW_CALL(thread.gl, texImage2D(GL_TEXTURE_2D, m_level, m_internalFormat, m_width, m_heig… in exec()
992 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); in exec()
1036 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); in exec()
1040 …GLU_CHECK_GLW_CALL(thread.gl, texSubImage2D(GL_TEXTURE_2D, m_level, m_xoffset, m_yoffset, m_width,… in exec()
1044 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); in exec()
1088 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); in exec()
1092 …GLU_CHECK_GLW_CALL(thread.gl, copyTexImage2D(GL_TEXTURE_2D, m_level, m_internalFormat, m_x, m_y, m… in exec()
1096 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); in exec()
1139 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); in exec()
1143 …GLU_CHECK_GLW_CALL(thread.gl, copyTexSubImage2D(GL_TEXTURE_2D, m_level, m_xoffset, m_yoffset, m_x,… in exec()
1147 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); in exec()
1195 GLU_CHECK_GLW_CALL(thread.gl, genBuffers(1, &buffer)); in exec()
1224 GLU_CHECK_GLW_CALL(thread.gl, deleteBuffers(1, &buffer)); in exec()
1261 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, m_buffer->buffer)); in exec()
1265 GLU_CHECK_GLW_CALL(thread.gl, bufferData(m_target, m_size, dummyData, m_usage)); in exec()
1269 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, 0)); in exec()
1302 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, m_buffer->buffer)); in exec()
1306 GLU_CHECK_GLW_CALL(thread.gl, bufferSubData(m_target, m_offset, m_size, dummyData)); in exec()
1310 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, 0)); in exec()
1391 GLU_CHECK_GLW_CALL(thread.gl, deleteShader(shader)); in exec()
1423 GLU_CHECK_GLW_CALL(thread.gl, shaderSource(m_shader->shader, 1, &shaderSource, DE_NULL)); in exec()
1450 GLU_CHECK_GLW_CALL(thread.gl, compileShader(m_shader->shader)); in exec()
1532 GLU_CHECK_GLW_CALL(thread.gl, deleteProgram(program)); in exec()
1570 GLU_CHECK_GLW_CALL(thread.gl, attachShader(m_program->program, m_shader->shader)); in exec()
1620 GLU_CHECK_GLW_CALL(thread.gl, detachShader(m_program->program, m_program->runtimeVertexShader)); in exec()
1627 GLU_CHECK_GLW_CALL(thread.gl, detachShader(m_program->program, m_program->runtimeFragmentShader)); in exec()
1659 GLU_CHECK_GLW_CALL(thread.gl, linkProgram(program)); in exec()
1688 GLU_CHECK_GLW_CALL(thread.gl, clearColor(0.5f, 0.5f, 0.5f, 1.0f)); in exec()
1692 GLU_CHECK_GLW_CALL(thread.gl, clear(GL_COLOR_BUFFER_BIT)); in exec()
1696 GLU_CHECK_GLW_CALL(thread.gl, useProgram(m_program->program)); in exec()
1705 GLU_CHECK_GLW_CALL(thread.gl, enableVertexAttribArray(posLoc)); in exec()
1709 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, m_buffer->buffer)); in exec()
1713 GLU_CHECK_GLW_CALL(thread.gl, vertexAttribPointer(posLoc, 2, GL_BYTE, GL_TRUE, 0, 0)); in exec()
1717 GLU_CHECK_GLW_CALL(thread.gl, drawArrays(GL_TRIANGLES, 0, (GLsizei)m_buffer->size / 2)); in exec()
1721 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, 0)); in exec()
1725 GLU_CHECK_GLW_CALL(thread.gl, disableVertexAttribArray(posLoc)); in exec()
1729 GLU_CHECK_GLW_CALL(thread.gl, useProgram(0)); in exec()
1758 GLU_CHECK_GLW_CALL(thread.gl, clearColor(0.5f, 0.5f, 0.5f, 1.0f)); in exec()
1762 GLU_CHECK_GLW_CALL(thread.gl, clear(GL_COLOR_BUFFER_BIT)); in exec()
1766 GLU_CHECK_GLW_CALL(thread.gl, useProgram(m_program->program)); in exec()
1770 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); in exec()
1779 GLU_CHECK_GLW_CALL(thread.gl, uniform1i(samplerPos, 0)); in exec()
1789 GLU_CHECK_GLW_CALL(thread.gl, enableVertexAttribArray(posLoc)); in exec()
1793 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, 0)); in exec()
1808 GLU_CHECK_GLW_CALL(thread.gl, vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, coords)); in exec()
1812 GLU_CHECK_GLW_CALL(thread.gl, drawArrays(GL_TRIANGLES, 0, 6)); in exec()
1816 GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, 0)); in exec()
1820 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); in exec()
1824 GLU_CHECK_GLW_CALL(thread.gl, disableVertexAttribArray(posLoc)); in exec()
1828 GLU_CHECK_GLW_CALL(thread.gl, useProgram(0)); in exec()
1871 …GLU_CHECK_GLW_CALL(thread.gl, readPixels(m_x, m_y, m_width, m_height, m_format, m_type, &(data[0])… in exec()
1911 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); in exec()
1916 GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); in exec()
1920 GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); in exec()
1924 GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); in exec()
1928 GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); in exec()
1937 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); in exec()
2000 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); in exec()
2009 GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); in exec()