• Home
  • Raw
  • Download

Lines Matching refs:m_shader

1341 	SharedPtr<Shader>	m_shader;  member in deqp::egl::GLES2ThreadTest::CreateShader
1352 m_shader = shader; in CreateShader()
1365 m_shader->shader = shader; in exec()
1375 SharedPtr<Shader> m_shader; member in deqp::egl::GLES2ThreadTest::DeleteShader
1380 , m_shader (shader) in DeleteShader()
1382 modifyGLObject(SharedPtr<Object>(m_shader)); in DeleteShader()
1388 GLuint shader = m_shader->shader; in exec()
1394 m_shader->shader = 0; in exec()
1404 SharedPtr<Shader> m_shader; member in deqp::egl::GLES2ThreadTest::ShaderSource
1410 , m_shader (shader) in ShaderSource()
1413 modifyGLObject(SharedPtr<Object>(m_shader)); in ShaderSource()
1414 m_shader->isDefined = true; in ShaderSource()
1422 …thread.newMessage() << "Begin -- glShaderSource(" << m_shader->shader << ", 1, \"" << shaderSource… in exec()
1423 GLU_CHECK_GLW_CALL(thread.gl, shaderSource(m_shader->shader, 1, &shaderSource, DE_NULL)); in exec()
1434 SharedPtr<Shader> m_shader; member in deqp::egl::GLES2ThreadTest::ShaderCompile
1439 , m_shader (shader) in ShaderCompile()
1441 m_shader->compiled = true; in ShaderCompile()
1442 modifyGLObject(SharedPtr<Object>(m_shader)); in ShaderCompile()
1449 …thread.newMessage() << "Begin -- glCompileShader(" << m_shader->shader << ")" << tcu::ThreadUtil::… in exec()
1450 GLU_CHECK_GLW_CALL(thread.gl, compileShader(m_shader->shader)); in exec()
1546 SharedPtr<Shader> m_shader; member in deqp::egl::GLES2ThreadTest::AttachShader
1552 , m_shader (shader) in AttachShader()
1555 readGLObject(SharedPtr<Object>(m_shader)); in AttachShader()
1557 if (m_shader->type == GL_VERTEX_SHADER) in AttachShader()
1559 else if (m_shader->type == GL_FRAGMENT_SHADER) in AttachShader()
1569 …thread.newMessage() << "Begin -- glAttachShader(" << m_program->program << ", " << m_shader->shade… in exec()
1570 GLU_CHECK_GLW_CALL(thread.gl, attachShader(m_program->program, m_shader->shader)); in exec()
1573 if (m_shader->type == GL_VERTEX_SHADER) in exec()
1574 m_program->runtimeVertexShader = m_shader->shader; in exec()
1575 else if (m_shader->type == GL_FRAGMENT_SHADER) in exec()
1576 m_program->runtimeFragmentShader = m_shader->shader; in exec()