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Lines Matching refs:newMessage

300 …thread.newMessage() << "Begin -- eglCreateSyncKHR(" << ((size_t)m_display) << ", EGL_SYNC_FENCE_KH…  in init()
302 …thread.newMessage() << "End -- " << ((size_t)m_sync) << " = eglCreateSyncKHR()" << tcu::ThreadUtil… in init()
313 …thread.newMessage() << "Begin -- eglWaitSyncKHR(" << ((size_t)m_display) << ", " << ((size_t)m_syn… in waitReady()
315 …thread.newMessage() << "End -- " << result << " = eglWaitSyncKHR()" << tcu::ThreadUtil::Message::E… in waitReady()
320 …thread.newMessage() << "Begin -- eglClientWaitSyncKHR(" << ((size_t)m_display) << ", " << ((size_t… in waitReady()
322 …thread.newMessage() << "End -- " << result << " = eglClientWaitSyncKHR()" << tcu::ThreadUtil::Mess… in waitReady()
333 …thread.newMessage() << "Begin -- eglDestroySyncKHR(" << ((size_t)m_display) << ", " << ((size_t)m_… in waitReady()
335 …thread.newMessage() << "End -- " << destroyResult << " = eglDestroySyncKHR()" << tcu::ThreadUtil::… in waitReady()
486 thread.newMessage() << "Begin -- glFlush()" << tcu::ThreadUtil::Message::End; in execute()
488 thread.newMessage() << "End -- glFlush()" << tcu::ThreadUtil::Message::End; in execute()
492 thread.newMessage() << "Begin -- glFinish()" << tcu::ThreadUtil::Message::End; in execute()
494 thread.newMessage() << "End -- glFinish()" << tcu::ThreadUtil::Message::End; in execute()
608 thread.newMessage() << "Begin -- eglBindAPI(EGL_OPENGL_ES_API)" << tcu::ThreadUtil::Message::End; in exec()
610 thread.newMessage() << "End -- eglBindAPI()" << tcu::ThreadUtil::Message::End; in exec()
618 …thread.newMessage() << "Begin -- eglCreateContext(" << m_display << ", " << m_config << ", " << m_… in exec()
620 …thread.newMessage() << "End -- " << m_context->context << " = eglCreateContext()" << tcu::ThreadUt… in exec()
624 …thread.newMessage() << "Begin -- eglCreateContext(" << m_display << ", " << m_config << ", EGL_NO_… in exec()
626 …thread.newMessage() << "End -- " << m_context->context << " = eglCreateContext()" << tcu::ThreadUt… in exec()
654 …thread.newMessage() << "Begin -- eglDestroyContext(" << m_context->display << ", " << m_context->c… in exec()
656 thread.newMessage() << "End -- eglDestroyContext()" << tcu::ThreadUtil::Message::End; in exec()
712 …thread.newMessage() << "Begin -- eglMakeCurrent(" << m_display << ", " << m_surface->surface << ",… in exec()
714 thread.newMessage() << "End -- eglMakeCurrent()" << tcu::ThreadUtil::Message::End; in exec()
720 …thread.newMessage() << "Begin -- eglMakeCurrent(" << m_display << ", EGL_NO_SURFACE, EGL_NO_SURFAC… in exec()
722 thread.newMessage() << "End -- eglMakeCurrent()" << tcu::ThreadUtil::Message::End; in exec()
750 thread.newMessage() << "Begin -- glGetString(GL_EXTENSIONS)" << tcu::ThreadUtil::Message::End; in exec()
752 thread.newMessage() << "End -- glGetString()" << tcu::ThreadUtil::Message::End; in exec()
785 …thread.newMessage() << "Begin -- eglGetProcAddress(\"glEGLImageTargetTexture2DOES\")" << tcu::Thre… in exec()
787 …thread.newMessage() << "End -- " << ((void*)thread.runtimeContext->glExtensions.imageTargetTextur… in exec()
826 …thread.newMessage() << "Begin -- eglCreatePbufferSurface(" << m_display << ", " << m_config << ", … in exec()
828 …thread.newMessage() << "End -- " << m_surface->surface << "= eglCreatePbufferSurface()" << tcu::Th… in exec()
855 …thread.newMessage() << "Begin -- eglDestroySurface(" << m_display << ", " << m_surface->surface <… in exec()
857 thread.newMessage() << "End -- eglDestroySurface()" << tcu::ThreadUtil::Message::End; in exec()
909 thread.newMessage() << "Begin -- glGenTextures(1, { 0 })" << tcu::ThreadUtil::Message::End; in exec()
911 …thread.newMessage() << "End -- glGenTextures(1, { " << tex << " })" << tcu::ThreadUtil::Message::E… in exec()
938 …thread.newMessage() << "Begin -- glDeleteTextures(1, { " << tex << " })" << tcu::ThreadUtil::Messa… in exec()
940 thread.newMessage() << "End -- glDeleteTextures()" << tcu::ThreadUtil::Message::End; in exec()
983 …thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tc… in exec()
985 thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; in exec()
987 …thread.newMessage() << "Begin -- glTexImage2D(GL_TEXTURE_2D, " << m_level << ", " << m_internalFor… in exec()
989 thread.newMessage() << "End -- glTexImage2D()" << tcu::ThreadUtil::Message::End; in exec()
991 thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; in exec()
993 thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; in exec()
1035 …thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tc… in exec()
1037 thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; in exec()
1039 …thread.newMessage() << "Begin -- glTexSubImage2D(GL_TEXTURE_2D, " << m_level << ", " << m_xoffset … in exec()
1041 thread.newMessage() << "End -- glSubTexImage2D()" << tcu::ThreadUtil::Message::End; in exec()
1043 thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; in exec()
1045 thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; in exec()
1087 …thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tc… in exec()
1089 thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; in exec()
1091 …thread.newMessage() << "Begin -- glCopyTexImage2D(GL_TEXTURE_2D, " << m_level << ", " << m_interna… in exec()
1093 thread.newMessage() << "End -- glCopyTexImage2D()" << tcu::ThreadUtil::Message::End; in exec()
1095 thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; in exec()
1097 thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; in exec()
1138 …thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tc… in exec()
1140 thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; in exec()
1142 …thread.newMessage() << "Begin -- glCopyTexSubImage2D(GL_TEXTURE_2D, " << m_level << ", " << m_xoff… in exec()
1144 thread.newMessage() << "End -- glCopyTexSubImage2D()" << tcu::ThreadUtil::Message::End; in exec()
1146 thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; in exec()
1148 thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; in exec()
1194 thread.newMessage() << "Begin -- glGenBuffers(1, { 0 })" << tcu::ThreadUtil::Message::End; in exec()
1196 …thread.newMessage() << "End -- glGenBuffers(1, { " << buffer << " })" << tcu::ThreadUtil::Message:… in exec()
1223 …thread.newMessage() << "Begin -- glDeleteBuffers(1, { " << buffer << " })" << tcu::ThreadUtil::Mes… in exec()
1225 thread.newMessage() << "End -- glDeleteBuffers()" << tcu::ThreadUtil::Message::End; in exec()
1260 …thread.newMessage() << "Begin -- glBindBuffer(" << m_target << ", " << m_buffer->buffer << ")" << … in exec()
1262 thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; in exec()
1264 …thread.newMessage() << "Begin -- glBufferData(" << m_target << ", " << m_size << ", <DATA>, " << m… in exec()
1266 thread.newMessage() << "End -- glBufferData()" << tcu::ThreadUtil::Message::End; in exec()
1268 …thread.newMessage() << "Begin -- glBindBuffer(" << m_target << ", 0)" << tcu::ThreadUtil::Message:… in exec()
1270 thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; in exec()
1301 …thread.newMessage() << "Begin -- glBindBuffer(" << m_target << ", " << m_buffer->buffer << ")" << … in exec()
1303 thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; in exec()
1305 …thread.newMessage() << "Begin -- glBufferSubData(" << m_target << ", " << m_offset << ", " << m_si… in exec()
1307 thread.newMessage() << "End -- glBufferSubData()" << tcu::ThreadUtil::Message::End; in exec()
1309 …thread.newMessage() << "Begin -- glBindBuffer(" << m_target << ", 0)" << tcu::ThreadUtil::Message:… in exec()
1311 thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; in exec()
1360 …thread.newMessage() << "Begin -- glCreateShader(" << m_type << ")" << tcu::ThreadUtil::Message::En… in exec()
1363 …thread.newMessage() << "End -- " << shader << " = glCreateShader(" << m_type << ")" << tcu::Threa… in exec()
1390 …thread.newMessage() << "Begin -- glDeleteShader(" << shader << ")" << tcu::ThreadUtil::Message::En… in exec()
1392 thread.newMessage() << "End -- glDeleteShader()" << tcu::ThreadUtil::Message::End; in exec()
1422 …thread.newMessage() << "Begin -- glShaderSource(" << m_shader->shader << ", 1, \"" << shaderSource… in exec()
1424 thread.newMessage() << "End -- glShaderSource()" << tcu::ThreadUtil::Message::End; in exec()
1449 …thread.newMessage() << "Begin -- glCompileShader(" << m_shader->shader << ")" << tcu::ThreadUtil::… in exec()
1451 thread.newMessage() << "End -- glCompileShader()" << tcu::ThreadUtil::Message::End; in exec()
1501 thread.newMessage() << "Begin -- glCreateProgram()" << tcu::ThreadUtil::Message::End; in exec()
1504 …thread.newMessage() << "End -- " << program << " = glCreateProgram()" << tcu::ThreadUtil::Message… in exec()
1531 …thread.newMessage() << "Begin -- glDeleteProgram(" << program << ")" << tcu::ThreadUtil::Message::… in exec()
1533 thread.newMessage() << "End -- glDeleteProgram()" << tcu::ThreadUtil::Message::End; in exec()
1569 …thread.newMessage() << "Begin -- glAttachShader(" << m_program->program << ", " << m_shader->shade… in exec()
1571 thread.newMessage() << "End -- glAttachShader()" << tcu::ThreadUtil::Message::End; in exec()
1619 …thread.newMessage() << "Begin -- glDetachShader(" << m_program->program << ", " << m_program->runt… in exec()
1621 thread.newMessage() << "End -- glDetachShader()" << tcu::ThreadUtil::Message::End; in exec()
1626 …thread.newMessage() << "Begin -- glDetachShader(" << m_program->program << ", " << m_program->runt… in exec()
1628 thread.newMessage() << "End -- glDetachShader()" << tcu::ThreadUtil::Message::End; in exec()
1658 …thread.newMessage() << "Begin -- glLinkProgram(" << program << ")" << tcu::ThreadUtil::Message::En… in exec()
1660 thread.newMessage() << "End -- glLinkProgram()" << tcu::ThreadUtil::Message::End; in exec()
1687 …thread.newMessage() << "Begin -- glClearColor(0.5f, 0.5f, 0.5f, 1.0f)" << tcu::ThreadUtil::Message… in exec()
1689 thread.newMessage() << "End -- glClearColor()" << tcu::ThreadUtil::Message::End; in exec()
1691 thread.newMessage() << "Begin -- glClear(GL_COLOR_BUFFER_BIT)" << tcu::ThreadUtil::Message::End; in exec()
1693 thread.newMessage() << "End -- glClear()" << tcu::ThreadUtil::Message::End; in exec()
1695 …thread.newMessage() << "Begin -- glUseProgram(" << m_program->program << ")" << tcu::ThreadUtil::M… in exec()
1697 thread.newMessage() << "End -- glUseProgram()" << tcu::ThreadUtil::Message::End; in exec()
1699 …thread.newMessage() << "Begin -- glGetAttribLocation(" << m_program->program << ", \"a_pos\")" << … in exec()
1702 …thread.newMessage() << "End -- " << posLoc << " = glGetAttribLocation()" << tcu::ThreadUtil::Messa… in exec()
1704 …thread.newMessage() << "Begin -- glEnableVertexAttribArray(" << posLoc << ")" << tcu::ThreadUtil::… in exec()
1706 thread.newMessage() << "End -- glEnableVertexAttribArray()" << tcu::ThreadUtil::Message::End; in exec()
1708 …thread.newMessage() << "Begin -- glBindBuffer(GL_ARRAY_BUFFER, " << m_buffer->buffer << ")" << tcu… in exec()
1710 thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; in exec()
1712 …thread.newMessage() << "Begin -- glVertexAttribPointer(" << posLoc << ", GL_BYTE, GL_TRUE, 0, 0)" … in exec()
1714 thread.newMessage() << "End -- glVertexAttribPointer()" << tcu::ThreadUtil::Message::End; in exec()
1716 …thread.newMessage() << "Begin -- glDrawArrays(GL_TRIANGLES, 0, " << (m_buffer->size / 2) << ")" <<… in exec()
1718 thread.newMessage() << "End -- glDrawArrays()" << tcu::ThreadUtil::Message::End; in exec()
1720 …thread.newMessage() << "Begin -- glBindBuffer(GL_ARRAY_BUFFER, 0)" << tcu::ThreadUtil::Message::En… in exec()
1722 thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; in exec()
1724 …thread.newMessage() << "Begin -- glDisableVertexAttribArray(" << posLoc << ")" << tcu::ThreadUtil:… in exec()
1726 thread.newMessage() << "End -- glDisableVertexAttribArray()" << tcu::ThreadUtil::Message::End; in exec()
1728 thread.newMessage() << "Begin -- glUseProgram(0)" << tcu::ThreadUtil::Message::End; in exec()
1730 thread.newMessage() << "End -- glUseProgram()" << tcu::ThreadUtil::Message::End; in exec()
1757 …thread.newMessage() << "Begin -- glClearColor(0.5f, 0.5f, 0.5f, 1.0f)" << tcu::ThreadUtil::Message… in exec()
1759 thread.newMessage() << "End -- glClearColor()" << tcu::ThreadUtil::Message::End; in exec()
1761 thread.newMessage() << "Begin -- glClear(GL_COLOR_BUFFER_BIT)" << tcu::ThreadUtil::Message::End; in exec()
1763 thread.newMessage() << "End -- glClear()" << tcu::ThreadUtil::Message::End; in exec()
1765 …thread.newMessage() << "Begin -- glUseProgram(" << m_program->program << ")" << tcu::ThreadUtil::M… in exec()
1767 thread.newMessage() << "End -- glUseProgram()" << tcu::ThreadUtil::Message::End; in exec()
1769 …thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tc… in exec()
1771 thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; in exec()
1773 …thread.newMessage() << "Begin -- glGetUniformLocation(" << m_program->program << ", \"u_sampler\")… in exec()
1776 thread.newMessage() << "End -- glGetUniformLocation()" << tcu::ThreadUtil::Message::End; in exec()
1778 …thread.newMessage() << "Begin -- glUniform1i(" << samplerPos << ", 0)" << tcu::ThreadUtil::Message… in exec()
1780 thread.newMessage() << "End -- glUniform1i()" << tcu::ThreadUtil::Message::End; in exec()
1783 …thread.newMessage() << "Begin -- glGetAttribLocation(" << m_program->program << ", \"a_pos\")" << … in exec()
1786 …thread.newMessage() << "End -- " << posLoc << " = glGetAttribLocation()" << tcu::ThreadUtil::Messa… in exec()
1788 …thread.newMessage() << "Begin -- glEnableVertexAttribArray(" << posLoc << ")" << tcu::ThreadUtil::… in exec()
1790 thread.newMessage() << "End -- glEnableVertexAttribArray()" << tcu::ThreadUtil::Message::End; in exec()
1792 …thread.newMessage() << "Begin -- glBindBuffer(GL_ARRAY_BUFFER, 0)" << tcu::ThreadUtil::Message::En… in exec()
1794 thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; in exec()
1807 …thread.newMessage() << "Begin -- glVertexAttribPointer(" << posLoc << ", GL_FLOAT, GL_FALSE, 0, <d… in exec()
1809 thread.newMessage() << "End -- glVertexAttribPointer()" << tcu::ThreadUtil::Message::End; in exec()
1811 …thread.newMessage() << "Begin -- glDrawArrays(GL_TRIANGLES, 0, 6)" << tcu::ThreadUtil::Message::En… in exec()
1813 thread.newMessage() << "End -- glDrawArrays()" << tcu::ThreadUtil::Message::End; in exec()
1815 …thread.newMessage() << "Begin -- glBindBuffer(GL_ARRAY_BUFFER, 0)" << tcu::ThreadUtil::Message::En… in exec()
1817 thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; in exec()
1819 thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; in exec()
1821 thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; in exec()
1823 …thread.newMessage() << "Begin -- glDisableVertexAttribArray(" << posLoc << ")" << tcu::ThreadUtil:… in exec()
1825 thread.newMessage() << "End -- glDisableVertexAttribArray()" << tcu::ThreadUtil::Message::End; in exec()
1827 thread.newMessage() << "Begin -- glUseProgram(0)" << tcu::ThreadUtil::Message::End; in exec()
1829 thread.newMessage() << "End -- glUseProgram()" << tcu::ThreadUtil::Message::End; in exec()
1870 …thread.newMessage() << "Begin -- glReadPixels(" << m_x << ", " << m_y << ", " << m_width << ", " <… in exec()
1872 thread.newMessage() << "End -- glReadPixels()" << tcu::ThreadUtil::Message::End; in exec()
1910 …thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tc… in exec()
1912 thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; in exec()
1915 …thread.newMessage() << "Begin -- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)"… in exec()
1917 thread.newMessage() << "End -- glTexParameteri()" << tcu::ThreadUtil::Message::End; in exec()
1919 …thread.newMessage() << "Begin -- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)"… in exec()
1921 thread.newMessage() << "End -- glTexParameteri()" << tcu::ThreadUtil::Message::End; in exec()
1923 …thread.newMessage() << "Begin -- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDG… in exec()
1925 thread.newMessage() << "End -- glTexParameteri()" << tcu::ThreadUtil::Message::End; in exec()
1927 …thread.newMessage() << "Begin -- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDG… in exec()
1929 thread.newMessage() << "End -- glTexParameteri()" << tcu::ThreadUtil::Message::End; in exec()
1931 …thread.newMessage() << "Begin -- eglCreateImageKHR(" << thread.runtimeContext->display << ", " << … in exec()
1934 …thread.newMessage() << "End -- " << m_image->image << " = eglCreateImageKHR()" << tcu::ThreadUtil:… in exec()
1936 thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; in exec()
1938 thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; in exec()
1964 …thread.newMessage() << "Begin -- eglDestroyImageKHR(" << thread.runtimeContext->display << ", " <<… in exec()
1968 thread.newMessage() << "End -- eglDestroyImageKHR()" << tcu::ThreadUtil::Message::End; in exec()
1999 …thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tc… in exec()
2001 thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; in exec()
2003 …thread.newMessage() << "Begin -- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, " << m_image->image <… in exec()
2006 thread.newMessage() << "End -- glEGLImageTargetTexture2DOES()" << tcu::ThreadUtil::Message::End; in exec()
2008 thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; in exec()
2010 thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; in exec()