Lines Matching refs:GL_ALWAYS
785 …const GLenum depthFunctions[] = {GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GREATER, GL… in test()
989 glStencilFunc(GL_ALWAYS, ref, 0); // mask should not affect the REF in test()
995 glStencilFunc(GL_ALWAYS, ref, ref); in test()
1030 glStencilFuncSeparate(m_stencilFuncTargetFace, GL_ALWAYS, ref, 0); in test()
1036 glStencilFuncSeparate(m_stencilFuncTargetFace, GL_ALWAYS, ref, ref); in test()
1155 m_verifier->verifyInteger(m_testCtx, GL_STENCIL_FUNC, GL_ALWAYS); in test()
1158 …const GLenum stencilfuncValues[] = {GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, … in test()
1189 m_verifier->verifyInteger(m_testCtx, m_stencilFuncName, GL_ALWAYS); in test()
1192 …const GLenum stencilfuncValues[] = {GL_NEVER, GL_ALWAYS, GL_LESS, GL_LEQUAL, GL_EQUAL, GL_GEQUAL, … in test()
1230 glStencilFunc(GL_ALWAYS, 0, mask); in test()
1264 glStencilFuncSeparate(m_stencilFuncTargetFace, GL_ALWAYS, 0, mask); in test()