Lines Matching refs:quadNdx
692 for (int quadNdx = 0; quadNdx < 8; quadNdx++) in iterate() local
694 …Vec2 center = (2.0f-quadDiagLen) * Vec2((float)(quadNdx%3), (float)(quadNdx/3)) / 2.0f - 0.5f*(2.0… in iterate()
696 renderTriangle(corners[(0+quadNdx) % 4] + center, in iterate()
697 corners[(1+quadNdx) % 4] + center, in iterate()
698 corners[(2+quadNdx) % 4] + center, in iterate()
701 if (quadNdx >= 4) in iterate()
703 renderTriangle(corners[(3+quadNdx) % 4] + center, in iterate()
704 corners[(2+quadNdx) % 4] + center, in iterate()
705 corners[(0+quadNdx) % 4] + center, in iterate()
710 renderTriangle(corners[(0+quadNdx) % 4] + center, in iterate()
711 corners[(2+quadNdx) % 4] + center, in iterate()
712 corners[(3+quadNdx) % 4] + center, in iterate()