Lines Matching refs:drawArrays
399 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
408 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
550 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
559 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
650 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
656 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
667 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
673 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
801 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
808 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
820 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
827 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
914 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
921 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
933 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
940 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
1030 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
1037 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
1158 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()
1174 gl.drawArrays (GL_TRIANGLES, 0, 3); in testPolygonOffset()