Lines Matching refs:m_isVertexCase
126 if (m_isVertexCase) in init()
137 …src << "\tbool isOk = " << m_varName << " == (" << refValue << " + int(floor(" << (m_isVertexCase … in init()
138 …src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = isOk ? vec4(0.0, 1.0, 0.0, 1.0… in init()
140 if (m_isVertexCase) in init()
145 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init()
146 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init()
221 if (m_isVertexCase) in init()
226 …src << "\t" << (m_isVertexCase ? "v_color" : "gl_FragColor") << " = vec4(gl_DepthRange.near, gl_De… in init()
228 if (m_isVertexCase) in init()
233 m_vertShaderSource = m_isVertexCase ? src.str() : defaultVertSrc; in init()
234 m_fragShaderSource = m_isVertexCase ? defaultFragSrc : src.str(); in init()