Lines Matching refs:StateQueryMemoryWriteGuard
36 using deqp::gls::StateQueryUtil::StateQueryMemoryWriteGuard;
101 StateQueryMemoryWriteGuard<GLint> state; in verifyShaderParam()
110 StateQueryMemoryWriteGuard<GLint> state; in verifyProgramParam()
122 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf()
142 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribConversion()
191 StateQueryMemoryWriteGuard<GLint> state; in verifyVertexAttrib()
202 StateQueryMemoryWriteGuard<GLfloat[1]> state; in verifyUniformValue1f()
227 StateQueryMemoryWriteGuard<GLfloat[2]> state; in verifyUniformValue2f()
255 StateQueryMemoryWriteGuard<GLfloat[3]> state; in verifyUniformValue3f()
286 StateQueryMemoryWriteGuard<GLfloat[4]> state; in verifyUniformValue4f()
320 StateQueryMemoryWriteGuard<GLint[1]> state; in verifyUniformValue1i()
345 StateQueryMemoryWriteGuard<GLint[2]> state; in verifyUniformValue2i()
373 StateQueryMemoryWriteGuard<GLint[3]> state; in verifyUniformValue3i()
404 StateQueryMemoryWriteGuard<GLint[4]> state; in verifyUniformValue4i()
439 StateQueryMemoryWriteGuard<GLfloat[Count]> state; in verifyUniformValues()
462 StateQueryMemoryWriteGuard<GLfloat[N*N]> state; in verifyUniformMatrixValues()
486 StateQueryMemoryWriteGuard<GLboolean> state; in requireShaderCompiler()
570 StateQueryMemoryWriteGuard<GLint> logLength; in test()
663 StateQueryMemoryWriteGuard<GLint> sourceLength; in test()
683 StateQueryMemoryWriteGuard<GLint> sourceLength; in test()
822 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in test()
997 StateQueryMemoryWriteGuard<GLint> logLength; in test()
1724 StateQueryMemoryWriteGuard<GLvoid*> initialState; in test()
1749 StateQueryMemoryWriteGuard<GLvoid*> state; in test()
2188 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLboolean> shaderCompiler; in test()
2189 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint[2]> range; in test()
2190 gls::StateQueryUtil::StateQueryMemoryWriteGuard<glw::GLint> precision; in test()