Lines Matching refs:numLevels
289 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
291 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
356 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
358 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
407 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
409 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
509 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
511 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
523 …glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.ge… in createTexture()
609 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
611 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
679 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
681 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
746 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
748 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
855 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); in createTexture() local
860 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in createTexture()
871 …glTexImage2D(s_cubeTargets[targetNdx], numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, l… in createTexture()