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Lines Matching refs:numLevels

486 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 :…  in verifyTex2D()  local
490 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTex2D()
524 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))+1 :… in verifyTexCube() local
528 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in verifyTexCube()
631 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
643 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
676 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
690 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
728 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
740 vector<int> levels (numLevels); in createTexture()
742 for (int i = 0; i < numLevels; i++) in createTexture()
746 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
780 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
795 vector<pair<int, tcu::CubeFace> > images (numLevels*6); in createTexture()
797 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
845 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
856 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
893 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
906 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
943 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
956 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
970 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1010 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
1024 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1043 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1086 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
1099 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1108 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1141 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_height))… in createTexture() local
1156 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1166 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1322 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_heigh… in createTexture() local
1337 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1370 int numLevels = (m_flags & MIPMAPS) ? deLog2Floor32(m_width)+1 : 1; in createTexture() local
1387 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1427 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_heigh… in createTexture() local
1445 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1464 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1505 …int numLevels = (m_flags & MIPMAPS) ? de::max(deLog2Floor32(m_width), deLog2Floor32(m_heigh… in createTexture() local
1524 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()
1546 for (int ndx = 0; ndx < numLevels; ndx++) in createTexture()