Lines Matching defs:lod
359 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sam… in sample()
360 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::S… in sample()
363 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::S… in computeReference()
605 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
633 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
680 void Vertex2DTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
686 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::S… in computeReferenceCell()
942 …const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.texture… in iterate() local
970 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs()
1017 void VertexCubeTextureCase::renderCell (int textureNdx, float lod, const Grid& grid) const in renderCell()
1024 void VertexCubeTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu:… in computeReferenceCell()