Lines Matching refs:isVertex
140 …isionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex);
156 …cisionType decisionType, BranchResult branchType, WorkloadDivision workloadDivision, bool isVertex) in ConditionalCase() argument
157 …ontext.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX… in ConditionalCase()
411 …har* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex);
427 …char* description, LoopType type, DecisionType decisionType, bool isLoopBoundStable, bool isVertex) in LoopCase() argument
428 …ontext.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX… in LoopCase()
677 …orkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex);
685 …:WorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) in WorkloadReferenceCase() argument
686 …ontext.getTestContext(), context.getRenderContext(), name, description, isVertex ? CASETYPE_VERTEX… in WorkloadReferenceCase()
754 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) in LoopWorkloadReferenceCase() argument
755 : WorkloadReferenceCase (context, name, description, isVertex) in LoopWorkloadReferenceCase()
791 …Context& context, const char* name, const char* description, bool isAttributeStable, bool isVertex) in ConditionalWorkloadReferenceCase() argument
792 : WorkloadReferenceCase (context, name, description, isVertex) in ConditionalWorkloadReferenceCase()
823 …yWorkloadReferenceCase (Context& context, const char* name, const char* description, bool isVertex) in EmptyWorkloadReferenceCase() argument
824 : WorkloadReferenceCase (context, name, description, isVertex) in EmptyWorkloadReferenceCase()
853 bool isVertex = isFrag == 0; in init() local
854 …roup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fra… in init()
862 decisionType == (int)DECISION_ATTRIBUTE ? (isVertex ? "attribute" : "varying") : in init()
890 (ConditionalCase::WorkloadDivision)workloadDivision, isVertex)); in init()
895 if (isVertex) in init()
896 …tGroup->addChild(new ConditionalWorkloadReferenceCase(m_context, "reference", "", true, isVertex)); in init()
900 …addChild(new ConditionalWorkloadReferenceCase(m_context, "reference_unmixed", "", true, isVertex)); in init()
901 …>addChild(new ConditionalWorkloadReferenceCase(m_context, "reference_mixed", "", false, isVertex)); in init()
904 …ragmentGroup->addChild(new EmptyWorkloadReferenceCase(m_context, "reference_empty", "", isVertex)); in init()
928 bool isVertex = isFrag == 0; in init() local
929 …roup* vertexOrFragmentGroup = new ShaderPerformanceCaseGroup(m_testCtx, isVertex ? "vertex" : "fra… in init()
937 decisionType == (int)DECISION_ATTRIBUTE ? (isVertex ? "attribute" : "varying") : in init()
943 … + "_stable").c_str(), "", loopGroups[groupNdx].type, (DecisionType)decisionType, true, isVertex)); in init()
944 …"_unstable").c_str(), "", loopGroups[groupNdx].type, (DecisionType)decisionType, false, isVertex)); in init()
947 …context, decisionName, "", loopGroups[groupNdx].type, (DecisionType)decisionType, true, isVertex)); in init()
951 if (isVertex) in init()
952 …FragmentGroup->addChild(new LoopWorkloadReferenceCase(m_context, "reference", "", true, isVertex)); in init()
956 …tGroup->addChild(new LoopWorkloadReferenceCase(m_context, "reference_stable", "", true, isVertex)); in init()
957 …oup->addChild(new LoopWorkloadReferenceCase(m_context, "reference_unstable", "", false, isVertex)); in init()