Lines Matching refs:GL_INVERT
748 GL_INVERT, in randomDepthStencilState()
810 { "invert", GL_INVERT }, in init()
827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, in init()
828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, in init()
829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, in init()
830 { rr::FACETYPE_FRONT, GL_DECR_WRAP, GL_INVERT, GL_REPLACE, 4, ~0u, ~0u, 1.0f } in init()
986 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init()
995 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init()
1054 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init()
1062 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init()
1112 params.stencil[rr::FACETYPE_FRONT].stencilFailOp = GL_INVERT; in init()
1120 params.stencil[rr::FACETYPE_BACK].depthFailOp = GL_INVERT; in init()