Lines Matching refs:depthStencilFormat
74 , depthStencilFormat (depthStencilFormat_) in FboConfig()
86 , depthStencilFormat (GL_NONE) in FboConfig()
101 GLenum depthStencilFormat; member in deqp::gles3::Functional::FboConfig
132 name << "_" << getTypeName(depthStencilType) << "_" << getFormatName(depthStencilFormat); in getName()
288 …_depthStencilBuffer = createTex2D(depthStencilBufferName, m_config.depthStencilFormat, width, heig… in Framebuffer()
289 … m_depthStencilBuffer = createRbo(depthStencilBufferName, m_config.depthStencilFormat, width, heig… in Framebuffer()
886 cfg.depthStencilFormat = GL_NONE; in render()
1193 context.texImage2D(GL_TEXTURE_2D, 0, fbo.getConfig().depthStencilFormat, newWidth, newHeight); in render()
1198 …context.renderbufferStorage(GL_RENDERBUFFER, fbo.getConfig().depthStencilFormat, newWidth, newHeig… in render()
1339 : fbo.getConfig().depthStencilFormat; in render()
1577 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init() local
1591 … objectTypes[typeNdx], colorFormats[colorFmtNdx].format, depthStencilType, depthStencilFormat); in init()
1592 …BIT, objectTypes[typeNdx], colorFormats[colorFmtNdx].format, depthStencilType, depthStencilFormat); in init()
1665 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init() local
1671 …IT|GL_STENCIL_BUFFER_BIT, objectTypes[typeNdx], colorFormat, depthStencilType, depthStencilFormat); in init()