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Lines Matching refs:framebufferID

223 		GLuint framebufferID = 0;  in test()  local
224 glGenFramebuffers(1, &framebufferID); in test()
225 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
271 glDeleteFramebuffers(1, &framebufferID); in test()
286 GLuint framebufferID = 0; in test() local
287 glGenFramebuffers(1, &framebufferID); in test()
288 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
308 glDeleteFramebuffers(1, &framebufferID); in test()
323 GLuint framebufferID = 0; in test() local
324 glGenFramebuffers(1, &framebufferID); in test()
325 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
354 glDeleteFramebuffers(1, &framebufferID); in test()
369 GLuint framebufferID = 0; in test() local
370 glGenFramebuffers(1, &framebufferID); in test()
371 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
407 glDeleteFramebuffers(1, &framebufferID); in test()
422 GLuint framebufferID = 0; in test() local
423 glGenFramebuffers(1, &framebufferID); in test()
424 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
478 glDeleteFramebuffers(1, &framebufferID); in test()
493 GLuint framebufferID = 0; in test() local
494 glGenFramebuffers(1, &framebufferID); in test()
495 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
554 glDeleteFramebuffers(1, &framebufferID); in test()
643 GLuint framebufferID = 0; in test() local
644 glGenFramebuffers(1, &framebufferID); in test()
645 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
685 glDeleteFramebuffers(1, &framebufferID); in test()
794 GLuint framebufferID = 0; in test() local
795 glGenFramebuffers(1, &framebufferID); in test()
796 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
832 glDeleteFramebuffers(1, &framebufferID); in test()
847 GLuint framebufferID = 0; in test() local
848 glGenFramebuffers(1, &framebufferID); in test()
849 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
868 glDeleteFramebuffers(1, &framebufferID); in test()
887 GLuint framebufferID = 0; in test() local
888 glGenFramebuffers(1, &framebufferID); in test()
889 glBindFramebuffer(GL_FRAMEBUFFER, framebufferID); in test()
898 glDeleteFramebuffers(1, &framebufferID); in test()