Lines Matching refs:castVectorSaturate
69 static tcu::Vector<T, 4> castVectorSaturate (const tcu::Vec4& in) in castVectorSaturate() function
124 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); in shadeFragments()
125 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color); in shadeFragments()
223 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); in shadeFragments()
224 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color); in shadeFragments()
410 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); in shadeFragments()
411 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color); in shadeFragments()
548 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); in shadeFragments()
549 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color); in shadeFragments()
656 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); in shadeFragments()
657 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color); in shadeFragments()
764 const tcu::IVec4 icolor = castVectorSaturate<deInt32>(color); in shadeFragments()
765 const tcu::UVec4 uicolor = castVectorSaturate<deUint32>(color); in shadeFragments()
842 const tcu::IVec4 icolor (castVectorSaturate<deInt32>(color)); in shadeFragments()
843 const tcu::UVec4 uicolor (castVectorSaturate<deUint32>(color)); in shadeFragments()