Lines Matching refs:numPackets
111 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
121 void FlatColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::… in shadeFragments() argument
131 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
137 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
143 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
196 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
198 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
207 void GradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::F… in shadeFragments() argument
212 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
360 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
362 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
371 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::… in shadeFragments() argument
379 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
510 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
514 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
525 void TextureCubeShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr… in shadeFragments() argument
533 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
621 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
623 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
632 void Texture2DArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const… in shadeFragments() argument
641 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
729 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
731 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
740 void Texture3DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::… in shadeFragments() argument
749 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()
826 …ices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const in shadeVertices()
828 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeVertices()
837 void DepthGradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const … in shadeFragments() argument
848 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) in shadeFragments()