Lines Matching refs:quadNdx
854 for (int quadNdx = 0; quadNdx < 8; quadNdx++) in iterate() local
856 …Vec2 center = (2.0f-quadDiagLen) * Vec2((float)(quadNdx%3), (float)(quadNdx/3)) / 2.0f - 0.5f*(2.0… in iterate()
858 renderTriangle(corners[(0+quadNdx) % 4] + center, in iterate()
859 corners[(1+quadNdx) % 4] + center, in iterate()
860 corners[(2+quadNdx) % 4] + center, in iterate()
863 if (quadNdx >= 4) in iterate()
865 renderTriangle(corners[(3+quadNdx) % 4] + center, in iterate()
866 corners[(2+quadNdx) % 4] + center, in iterate()
867 corners[(0+quadNdx) % 4] + center, in iterate()
872 renderTriangle(corners[(0+quadNdx) % 4] + center, in iterate()
873 corners[(2+quadNdx) % 4] + center, in iterate()
874 corners[(3+quadNdx) % 4] + center, in iterate()