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Lines Matching refs:renderTriangle

211 …void				renderTriangle			(const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c0, const Ve…
212 void renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& color) const;
213 …void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c0, const Ve…
214 void renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& color) const;
317 void MultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c… in renderTriangle() function in deqp::gles3::Functional::MultisampleCase
342 void MultisampleCase::renderTriangle (const Vec3& p0, const Vec3& p1, const Vec3& p2, const Vec4& c… in renderTriangle() function in deqp::gles3::Functional::MultisampleCase
344 renderTriangle(p0, p1, p2, color, color, color); in renderTriangle()
347 void MultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c… in renderTriangle() function in deqp::gles3::Functional::MultisampleCase
349 renderTriangle(Vec3(p0.x(), p0.y(), 0.0f), in renderTriangle()
355 void MultisampleCase::renderTriangle (const Vec2& p0, const Vec2& p1, const Vec2& p2, const Vec4& c… in renderTriangle() function in deqp::gles3::Functional::MultisampleCase
357 renderTriangle(p0, p1, p2, color, color, color); in renderTriangle()
362 renderTriangle(p0, p1, p2, c0, c1, c2); in renderQuad()
363 renderTriangle(p2, p1, p3, c2, c1, c3); in renderQuad()
685 renderTriangle(Vec2(0.0f, 0.0f), in renderPattern()
858 renderTriangle(corners[(0+quadNdx) % 4] + center, in iterate()
865 renderTriangle(corners[(3+quadNdx) % 4] + center, in iterate()
872 renderTriangle(corners[(0+quadNdx) % 4] + center, in iterate()
924 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
931 renderTriangle(corners[(3+quadSubAngleNdx) % 4], in iterate()
938 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
964 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
971 renderTriangle(corners[(3+quadSubAngleNdx) % 4], in iterate()
978 renderTriangle(corners[(0+quadSubAngleNdx) % 4], in iterate()
1095 renderTriangle(pt0, pt1, pt2, color); in renderPattern()
1155 renderTriangle(Vec2(0.0f, 0.0f), in iterate()
1561 renderTriangle(Vec2(0.0f, 0.0f), in drawPattern()