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Lines Matching refs:addChild

64 		addChild(vertexGroup);  in init()
67 addChild(fragmentGroup); in init()
70 addChild(combinedGroup); in init()
74 …vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", … in init()
75 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader",… in init()
76 …combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragme… in init()
95 addChild(vertexGroup); in init()
98 addChild(fragmentGroup); in init()
101 addChild(combinedGroup); in init()
105 …vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", … in init()
106 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader",… in init()
107 …combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragme… in init()
127 addChild(vertexGroup); in init()
130 addChild(fragmentGroup); in init()
134 …vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", para… in init()
135 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", pa… in init()
155 addChild(vertexGroup); in init()
158 addChild(fragmentGroup); in init()
162 …vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", … in init()
163 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in fragment shader… in init()
189 addChild(vertexGroup); in init()
192 addChild(fragmentGroup); in init()
195 addChild(combinedGroup); in init()
199 …vertexGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in vertex shade… in init()
200 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in fragment sh… in init()
201 …combinedGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in vertex and … in init()
222 addChild(vertexGroup); in init()
225 addChild(fragmentGroup); in init()
229 …vertexGroup->addChild(createRandomShaderCase(m_context, "Trigonometric ops in vertex shader", par… in init()
230 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Trigonometric ops in fragment shader", … in init()
251 addChild(vertexGroup); in init()
254 addChild(fragmentGroup); in init()
258 …vertexGroup->addChild(createRandomShaderCase(m_context, "Exponential ops in vertex shader", para… in init()
259 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Exponential ops in fragment shader", pa… in init()
285 addChild(vertexGroup); in init()
288 addChild(fragmentGroup); in init()
292 …vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", para… in init()
295 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", pa… in init()
331 addChild(vertexGroup); in init()
334 addChild(fragmentGroup); in init()
338 …vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", para… in init()
339 …fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", pa… in init()
362 addChild(new BasicExpressionGroup (m_context)); in init()
363 addChild(new ScalarConversionGroup (m_context)); in init()
364 addChild(new SwizzleGroup (m_context)); in init()
365 addChild(new ComparisonOpsGroup (m_context)); in init()
366 addChild(new ConditionalsGroup (m_context)); in init()
367 addChild(new TrigonometricGroup (m_context)); in init()
368 addChild(new ExponentialGroup (m_context)); in init()
369 addChild(new TextureGroup (m_context)); in init()
370 addChild(new AllFeaturesGroup (m_context)); in init()