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Lines Matching full:varname

1378 	std::string				genGLSLMatToVec3Reduction	(const glu::DataType& matType, const char* varName);
1702 …ing ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName) in genGLSLMatToVec3Reduction() argument
1708 …case TYPE_FLOAT: op << varName << ", " << varName << ", " << varName << ""; … in genGLSLMatToVec3Reduction()
1709 …case TYPE_FLOAT_VEC2: op << varName << ".x, " << varName << ".y, " << varName << ".x"; … in genGLSLMatToVec3Reduction()
1710 case TYPE_FLOAT_VEC3: op << varName << ""; break; in genGLSLMatToVec3Reduction()
1711 …case TYPE_FLOAT_VEC4: op << varName << ".x, " << varName << ".y, " << varName << ".z+" << var… in genGLSLMatToVec3Reduction()
1712 …case TYPE_FLOAT_MAT2: op << varName << "[0][0], " << varName << "[1][0], " << varName << "[0][1]+… in genGLSLMatToVec3Reduction()
1713 …case TYPE_FLOAT_MAT2X3: op << varName << "[0] + " << varName << "[1]"; … in genGLSLMatToVec3Reduction()
1714 …case TYPE_FLOAT_MAT2X4: op << varName << "[0].xyz + " << varName << "[1].yzw"; … in genGLSLMatToVec3Reduction()
1715 …3X2: op << varName << "[0][0]+" << varName << "[0][1], " << varName << "[1][0]+" << varName << "… in genGLSLMatToVec3Reduction()
1716 …case TYPE_FLOAT_MAT3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2]"; … in genGLSLMatToVec3Reduction()
1717 …case TYPE_FLOAT_MAT3X4: op << varName << "[0].xyz + " << varName << "[1].yzw + " << varName << "[2… in genGLSLMatToVec3Reduction()
1718varName << "[0][0]+" << varName << "[0][1]+" << varName << "[3][0], " << varName << "[1][0]+" <… in genGLSLMatToVec3Reduction()
1719 …case TYPE_FLOAT_MAT4X3: op << varName << "[0] + " << varName << "[1] + " << varName << "[2] + " … in genGLSLMatToVec3Reduction()
1720 …case TYPE_FLOAT_MAT4: op << varName << "[0].xyz+" << varName << "[1].yzw+" << varName << "[2].zwx… in genGLSLMatToVec3Reduction()