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Lines Matching refs:levelNdx

210 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)  in init()  local
213 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
218 m_texture->getRefTexture().allocLevel(levelNdx); in init()
219 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()); in init()
557 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
560 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
576 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init()
577 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), tcu::RGBA(co… in init()
887 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local
889 const int levelWidth = de::max(1, m_width >> levelNdx); in iterate()
890 const int levelHeight = de::max(1, m_height >> levelNdx); in iterate()
891 …port (m_renderCtx.getRenderTarget(), levelWidth, levelHeight, deStringHash(getName()) + levelNdx); in iterate()
896 resultTexture.allocLevel(levelNdx); in iterate()
897 glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevel(levelNdx)); in iterate()
1033 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in iterate() local
1035 const int levelWidth = de::max(1, m_size >> levelNdx); in iterate()
1036 const int levelHeight = de::max(1, m_size >> levelNdx); in iterate()
1040 …rTarget(), levelWidth*3, levelHeight*2, deStringHash(getName()) ^ deInt32Hash(levelNdx + faceNdx)); in iterate()
1048 resultTexture.allocLevel(face, levelNdx); in iterate()
1049 glu::readPixels(m_renderCtx, viewport.x, viewport.y, resultTexture.getLevelFace(levelNdx, face)); in iterate()
1152 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
1155 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
1160 m_texture->getRefTexture().allocLevel(levelNdx); in init()
1161 …tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()*cScale + cBias); in init()
1469 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
1472 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
1477 m_texture->getRefTexture().allocLevel(levelNdx); in init()
1478 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()); in init()
1771 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
1774 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
1790 m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx); in init()
1791 …tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), tcu::RGBA(co… in init()
2092 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
2095 deUint32 inc = deClamp32(step*levelNdx, 0x00, 0xff); in init()
2100 m_texture->getRefTexture().allocLevel(levelNdx); in init()
2101 …tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()*cScale + cBias); in init()