Lines Matching refs:levelNdx
597 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
602 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
603 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
607 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
610 const deUint32 rgb = step*levelNdx; in init()
614 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
615 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*… in init()
917 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
919 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init()
920 …tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFa… in init()
927 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
930 const deUint32 rgb = step*levelNdx*face; in init()
934 m_textures[1]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx); in init()
935 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, t… in init()
1243 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
1248 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
1249 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
1253 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
1256 const deUint32 rgb = step*levelNdx; in init()
1260 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
1261 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*… in init()
1583 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
1588 m_textures[0]->getRefTexture().allocLevel(levelNdx); in init()
1589 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax); in init()
1593 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) in init() local
1596 const deUint32 rgb = step*levelNdx; in init()
1600 m_textures[1]->getRefTexture().allocLevel(levelNdx); in init()
1601 …tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*… in init()