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Lines Matching refs:fragShader

456 		deUint32 fragShader;  member
477 …void setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramContext&) con…
633 deUint32 fragShader; member
1712 result.fragShader = gl.createShader(GL_FRAGMENT_SHADER); in createShadersAndProgram()
1716 gl.attachShader(result.program, result.fragShader); in createShadersAndProgram()
1721 void ShaderCompilerCase::setShaderSources (deUint32 vertShader, deUint32 fragShader, const ProgramC… in setShaderSources() argument
1727 gl.shaderSource(fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()
1828 gl.detachShader(shadersAndProgram.program, shadersAndProgram.fragShader); in cleanup()
1830 gl.deleteShader(shadersAndProgram.fragShader); in cleanup()
1848 result.frag = getShaderInfoLog(gl, shadersAndProgram.fragShader); in getLogs()
1883 setShaderSources(shadersAndProgram.vertShader, shadersAndProgram.fragShader, progCtx); in iterate()
1887 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
1935 setShaderSources(shadersAndProgram.vertShader, shadersAndProgram.fragShader, progCtx); in iterate()
1941 buildInfo.fragCompileSuccess = compileShader(shadersAndProgram.fragShader); in iterate()
2406 result.fragShader = gl.createShader(GL_FRAGMENT_SHADER); in createShaders()
2417 gl.shaderSource(shaders.fragShader, 1, &fragShaderSourceCStr, DE_NULL); in setShaderSources()
2443 result.frag = getShaderInfoLog(gl, shaders.fragShader); in getLogs()
2453 gl.deleteShader(shaders.fragShader); in cleanup()
2494 buildInfo.fragCompileSuccess = compileShader(shaders.fragShader); in iterate()
2537 buildInfo.fragCompileSuccess = compileShader(shaders.fragShader); in iterate()