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Lines Matching refs:m_isVertexCase

513 	bool					m_isVertexCase;  member in deqp::gles3::Performance::ShaderCompilerLightCase
549 bool m_isVertexCase; member in deqp::gles3::Performance::ShaderCompilerLoopCase
565 bool m_isVertexCase; member in deqp::gles3::Performance::ShaderCompilerOperCase
675 bool m_isVertexCase; member in deqp::gles3::Performance::InvalidShaderCompilerLightCase
705 bool m_isVertexCase; member in deqp::gles3::Performance::InvalidShaderCompilerLoopCase
721 bool m_isVertexCase; member in deqp::gles3::Performance::InvalidShaderCompilerOperCase
2169 , m_isVertexCase (isVertexCase) in ShaderCompilerLightCase()
2218 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase,… in generateShaderData()
2219 …rSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType),… in generateShaderData()
2296 , m_isVertexCase (isVertexCase) in ShaderCompilerLoopCase()
2311 …result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_num… in generateShaderData()
2312 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_n… in generateShaderData()
2324 , m_isVertexCase (isVertexCase) in ShaderCompilerOperCase()
2338 if (m_isVertexCase) in generateShaderData()
2677 , m_isVertexCase (isVertexCase) in InvalidShaderCompilerLightCase()
2697 …result.vertShaderSource = specializeShaderSource(lightVertexTemplate(m_numLights, m_isVertexCase, … in generateShaderSources()
2698 …result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase in generateShaderSources()
2733 , m_isVertexCase (isVertexCase) in InvalidShaderCompilerLoopCase()
2754 …result.vertShaderSource = specializeShaderSource(loopVertexTemplate(m_type, m_isVertexCase, m_numL… in generateShaderSources()
2755 …result.fragShaderSource = specializeShaderSource(loopFragmentTemplate(m_type, m_isVertexCase, m_nu… in generateShaderSources()
2762 , m_isVertexCase (isVertexCase) in InvalidShaderCompilerOperCase()
2782 if (m_isVertexCase) in generateShaderSources()