Lines Matching refs:vertexAttribPointer
299 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &fullscreenQuad[0]); in drawTestPattern()
679 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
682 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in iterate()
695 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
696 gl.vertexAttribPointer(attribLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridAttributes[0]); in iterate()
883 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
1217 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
1218 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); in iterate()
1535 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in iterate()
1536 gl.vertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, &gridTexCoords[0]); in iterate()
1721 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in testFBO()
1925 gl.vertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, &gridVertices[0]); in testFBO()