Lines Matching refs:m_drawBufferNdx
711 const int m_drawBufferNdx; member in deqp::gles31::Functional::__anon758847bb0111::FragmentShader
717 , m_drawBufferNdx (drawBufferNdx) in FragmentShader()
749 DE_ASSERT(m_drawBufferNdx >= 0); in shadeFragments()
769 const Vec4 color (values[(m_drawBufferNdx + 0) % 4], in shadeFragments()
770 values[(m_drawBufferNdx + 1) % 4], in shadeFragments()
771 values[(m_drawBufferNdx + 2) % 4], in shadeFragments()
772 values[(m_drawBufferNdx + 3) % 4]); in shadeFragments()
780 const UVec4 color ((deUint32)(values[(m_drawBufferNdx + 0) % 4]), in shadeFragments()
781 (deUint32)(values[(m_drawBufferNdx + 1) % 4]), in shadeFragments()
782 (deUint32)(values[(m_drawBufferNdx + 2) % 4]), in shadeFragments()
783 (deUint32)(values[(m_drawBufferNdx + 3) % 4])); in shadeFragments()
791 const IVec4 color ((deInt32)(values[(m_drawBufferNdx + 0) % 4]), in shadeFragments()
792 (deInt32)(values[(m_drawBufferNdx + 1) % 4]), in shadeFragments()
793 (deInt32)(values[(m_drawBufferNdx + 2) % 4]), in shadeFragments()
794 (deInt32)(values[(m_drawBufferNdx + 3) % 4])); in shadeFragments()