Lines Matching refs:m_gl
184 const glw::Functions& m_gl; member in deqp::gles31::Functional::__anona9ea01830111::VertexIDCase
206 , m_gl (m_context.getRenderContext().getFunctions()) in VertexIDCase()
265 GLU_CHECK_GLW_CALL(m_gl, useProgram(m_program->getProgram())); in init()
267 GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_coordinatesBuffer)); in init()
268 GLU_CHECK_GLW_CALL(m_gl, genBuffers(1, &m_elementsBuffer)); in init()
271 GLU_CHECK_GLW_CALL(m_gl, genVertexArrays(1, &m_vao)); in init()
281 GLU_CHECK_GLW_CALL(m_gl, deleteBuffers(1, &m_elementsBuffer)); in deinit()
287 GLU_CHECK_GLW_CALL(m_gl, deleteBuffers(1, &m_coordinatesBuffer)); in deinit()
293 GLU_CHECK_GLW_CALL(m_gl, deleteVertexArrays(1, &m_vao)); in deinit()
303 GLU_CHECK_GLW_CALL(m_gl, drawElementsBaseVertex(mode, count, type, indices, baseVertex)); in draw()
309 GLU_CHECK_GLW_CALL(m_gl, getIntegerv(GL_MAX_ELEMENTS_VERTICES, &maxElementsVertices)); in draw()
310 …GLU_CHECK_GLW_CALL(m_gl, drawRangeElementsBaseVertex(mode, 0, maxElementsVertices, count, type, in… in draw()
315 …GLU_CHECK_GLW_CALL(m_gl, drawElementsInstancedBaseVertex(mode, count, type, indices, 1, baseVertex… in draw()
375 const GLuint coordLocation = m_gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate()
376 const GLuint colorLocation = m_gl.getUniformLocation(m_program->getProgram(), "u_colors[0]"); in iterate()
413 GLU_CHECK_GLW_CALL(m_gl, viewport(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT)); in iterate()
414 GLU_CHECK_GLW_CALL(m_gl, clearColor(1.0f, 1.0f, 1.0f, 1.0f)); // white in iterate()
415 GLU_CHECK_GLW_CALL(m_gl, clear(GL_COLOR_BUFFER_BIT)); in iterate()
417 GLU_CHECK_GLW_CALL(m_gl, uniform4fv(colorLocation, DE_LENGTH_OF_ARRAY(colors), &colors[0])); in iterate()
419 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ARRAY_BUFFER, m_coordinatesBuffer)); in iterate()
420 …GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ARRAY_BUFFER, (GLsizeiptr)sizeof(coords), coords, GL_STATIC… in iterate()
423 GLU_CHECK_GLW_CALL(m_gl, bindVertexArray(m_vao)); in iterate()
424 GLU_CHECK_GLW_CALL(m_gl, enableVertexAttribArray(coordLocation)); in iterate()
425 GLU_CHECK_GLW_CALL(m_gl, vertexAttribPointer(coordLocation, 2, GL_FLOAT, GL_FALSE, 0, DE_NULL)); in iterate()
436 GLU_CHECK_GLW_CALL(m_gl, bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_elementsBuffer)); in iterate()
437 …GLU_CHECK_GLW_CALL(m_gl, bufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)sizeof(indices), &indices… in iterate()