Lines Matching refs:specializeShader
118 static std::string specializeShader (const std::string& shaderSource, const glu::ContextType& conte… in specializeShader() function
218 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) in VertexExpanderShader()
219 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexExpanderShader()
293 return specializeShader(str.str(), contextType); in genGeometrySource()
321 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) in VertexEmitterShader()
322 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VertexEmitterShader()
428 return specializeShader(str.str(), contextType); in genGeometrySource()
775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType)) in genProgramDeclaration()
776 << sglr::pdec::FragmentSource(specializeShader(fragmentSource.str(), contextType)) in genProgramDeclaration()
777 << sglr::pdec::GeometrySource(specializeShader(geometrySource.str(), contextType)); in genProgramDeclaration()
806 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) in OutputCountShader()
807 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in OutputCountShader()
898 return specializeShader(str.str(), contextType); in genGeometrySource()
1123 return specializeShader(buf.str(), contextType); in genGeometrySource()
1155 return specializeShader(buf.str(), contextType); in genVertexSource()
1163 return specializeShader(s_commonShaderSourceFragment, contextType); in genFragmentSource()
1179 return specializeShader(buf.str(), contextType); in genFragmentSource()
1237 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in VaryingOutputCountShader()
1442 return specializeShader(buf.str(), contextType); in genGeometrySource()
1474 return specializeShader(buf.str(), contextType); in genVertexSource()
1509 << sglr::pdec::VertexSource(specializeShader(s_commonShaderSourceVertex, contextType)) in InvocationCountShader()
1510 << sglr::pdec::FragmentSource(specializeShader(s_commonShaderSourceFragment, contextType)) in InvocationCountShader()
1653 return specializeShader(buf.str(), contextType); in genGeometrySource()
1749 return specializeShader(buf.str(), contextType); in genVertexSource()
1763 return specializeShader(buf.str(), contextType); in genFragmentSource()
1789 return specializeShader(buf.str(), contextType); in genGeometrySource()
3021 << glu::VertexSource(specializeShader(positionVertex, m_context.getRenderContext().getType())) in initRenderShader()
3042 … << glu::VertexSource(specializeShader(positionVertex, m_context.getRenderContext().getType())) in initSamplerShader()
3073 return specializeShader(s_commonShaderSourceFragment, contextType); in genFragmentSource()
3075 return specializeShader(fragmentLayerIdShader, contextType); in genFragmentSource()
3294 return specializeShader(buf.str(), contextType); in genGeometrySource()
3357 return specializeShader(buf.str(), contextType); in genSamplerFragmentSource()
3986 … << glu::GeometrySource(specializeShader(geometrySource, m_context.getRenderContext().getType()))); in iterate()
4599 … << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType())) in iterate()
4600 … << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType())) in iterate()
4601 …<< glu::GeometrySource(specializeShader(geometrySource, m_context.getRenderContext().getType())))); in iterate()
4873 …sources << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()… in genProgram()
4874 …sources << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getTy… in genProgram()
4877 …sources << glu::GeometrySource(specializeShader(geometrySource.str(), m_context.getRenderContext()… in genProgram()
5263 … << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType())) in iterate()
5264 … << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType())) in iterate()
5265 … << glu::GeometrySource(specializeShader(geometrySource, m_context.getRenderContext().getType()))); in iterate()
5728 … << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType())) in genProgram()
5729 … << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType())) in genProgram()
6017 … << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType())) in genProgram()
6018 … << glu::FragmentSource(specializeShader(fragmentSource, m_context.getRenderContext().getType())) in genProgram()