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Lines Matching refs:vertexSource

613 	std::ostringstream						vertexSource;  in genProgramDeclaration()  local
632 vertexSource << "${GLSL_VERSION_DECL}\n" in genProgramDeclaration()
639 vertexSource << "void main (void)\n" in genProgramDeclaration()
646 vertexSource << "out highp vec4 v_geom_" << i << ";\n"; in genProgramDeclaration()
648 vertexSource << "void main (void)\n" in genProgramDeclaration()
658 vertexSource << "\tv_geom_0 = a_color;\n"; in genProgramDeclaration()
662 vertexSource << "\tv_geom_0 = a_color * 0.5;\n"; in genProgramDeclaration()
663 vertexSource << "\tv_geom_1 = a_color.zyxw * 0.5;\n"; in genProgramDeclaration()
669 vertexSource << "}\n"; in genProgramDeclaration()
775 << sglr::pdec::VertexSource(specializeShader(vertexSource.str(), contextType)) in genProgramDeclaration()
3958 …const std::string vertexSource = std::string(glu::getGLSLVersionDeclaration(glu::getContextTypeG… in iterate() local
3984 << glu::VertexSource(vertexSource) in iterate()
3997 << glu::VertexSource(vertexSource) in iterate()
4014 const char* const vtxSourcePtr = vertexSource.c_str(); in iterate()
4572 static const char* const vertexSource = "${GLSL_VERSION_DECL}\n" in iterate() local
4599 … << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType())) in iterate()
4781 static const char* const vertexSource = "${GLSL_VERSION_DECL}\n" in genProgram() local
4873 …sources << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType()… in genProgram()
5239 static const char* const vertexSource = "${GLSL_VERSION_DECL}\n" in iterate() local
5263 … << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType())) in iterate()
5711 static const char* const vertexSource = "${GLSL_VERSION_DECL}\n" in genProgram() local
5728 … << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType())) in genProgram()
6003 static const char* const vertexSource = "${GLSL_VERSION_DECL}\n" in genProgram() local
6017 … << glu::VertexSource(specializeShader(vertexSource, m_context.getRenderContext().getType())) in genProgram()