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Lines Matching refs:ndxA

248 		const int					ndxA			= 0;  in iterate()  local
262 gl.glBindBufferBase(m_bufferTarget, ndxA, *bufferA); in iterate()
265 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, *bufferA, m_verifierType); in iterate()
275 if (ndxA != ndxB) in iterate()
279 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, *bufferA, m_verifierType); in iterate()
333 const int ndxA = 0; in iterate() local
363 gl.glBindBufferBase(m_bufferTarget, ndxA, *bufferA); in iterate()
366 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType); in iterate()
376 if (ndxA != ndxB) in iterate()
380 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType); in iterate()
433 const int ndxA = 0; in iterate() local
450 gl.glBindBufferBase(m_bufferTarget, ndxA, *bufferA); in iterate()
453 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType); in iterate()
463 if (ndxA != ndxB) in iterate()
467 verifyStateIndexedInteger(result, gl, m_queryTarget, ndxA, 0, m_verifierType); in iterate()
514 const int ndxA = 0; in iterate() local
521 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
531 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_NAME, ndxA, *textureA, m_verifierType); in iterate()
578 const int ndxA = 0; in iterate() local
585 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
595 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_LEVEL, ndxA, 0, m_verifierType); in iterate()
642 const int ndxA = 0; in iterate() local
649 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
659 verifyStateIndexedBoolean(result, gl, GL_IMAGE_BINDING_LAYERED, ndxA, false, m_verifierType); in iterate()
706 const int ndxA = 0; in iterate() local
713 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
723 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_LAYER, ndxA, 0, m_verifierType); in iterate()
770 const int ndxA = 0; in iterate() local
777 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
787 …verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndxA, GL_READ_ONLY, m_verifierType); in iterate()
834 const int ndxA = 0; in iterate() local
841 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
851 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_FORMAT, ndxA, GL_RGBA8UI, m_verifierType); in iterate()