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Lines Matching refs:textureA

512 		glu::Texture				textureA		(m_context.getRenderContext());  in iterate()  local
517 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
521 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
531 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_NAME, ndxA, *textureA, m_verifierType); in iterate()
576 glu::Texture textureA (m_context.getRenderContext()); in iterate() local
581 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
585 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
640 glu::Texture textureA (m_context.getRenderContext()); in iterate() local
645 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
649 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
704 glu::Texture textureA (m_context.getRenderContext()); in iterate() local
709 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
713 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
768 glu::Texture textureA (m_context.getRenderContext()); in iterate() local
773 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
777 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
832 glu::Texture textureA (m_context.getRenderContext()); in iterate() local
837 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
841 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()