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Lines Matching refs:textureB

513 		glu::Texture				textureB		(m_context.getRenderContext());  in iterate()  local
524 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
528 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
532 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_NAME, ndxB, *textureB, m_verifierType); in iterate()
577 glu::Texture textureB (m_context.getRenderContext()); in iterate() local
588 gl.glBindTexture(GL_TEXTURE_2D, *textureB); in iterate()
592 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
641 glu::Texture textureB (m_context.getRenderContext()); in iterate() local
652 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
656 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
705 glu::Texture textureB (m_context.getRenderContext()); in iterate() local
716 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
720 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
769 glu::Texture textureB (m_context.getRenderContext()); in iterate() local
780 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
784 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); in iterate()
833 glu::Texture textureB (m_context.getRenderContext()); in iterate() local
844 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
848 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_R32F); in iterate()