• Home
  • Raw
  • Download

Lines Matching refs:GL_RENDERBUFFER

339 	ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo);  in read_pixels_fbo_format_mismatch()
340 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in read_pixels_fbo_format_mismatch()
341 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); in read_pixels_fbo_format_mismatch()
363 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0); in read_pixels_fbo_format_mismatch()
1051 ctx.glBindFramebuffer(GL_RENDERBUFFER, 0); in bind_framebuffer()
1071 ctx.glCheckFramebufferStatus(GL_RENDERBUFFER); in check_framebuffer_status()
1117 ctx.glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer()
1122 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, -1, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer()
1127 ctx.glBindRenderbuffer(GL_RENDERBUFFER, rbo); in framebuffer_renderbuffer()
1130 ctx.glBindRenderbuffer(GL_RENDERBUFFER, 0); in framebuffer_renderbuffer()
1134 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); in framebuffer_renderbuffer()
1140 ctx.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); in framebuffer_renderbuffer()
1303 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo); in renderbuffer_storage()
1313 ctx.glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1); in renderbuffer_storage()
1318 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); in renderbuffer_storage()
1324 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1); in renderbuffer_storage()
1331 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); in renderbuffer_storage()
1333 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); in renderbuffer_storage()
1335 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); in renderbuffer_storage()
1341 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); in renderbuffer_storage()
1343 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); in renderbuffer_storage()
1345 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1); in renderbuffer_storage()
1365 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); in blit_framebuffer()
1369 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); in blit_framebuffer()
1371 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer()
1375 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]); in blit_framebuffer()
1379 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); in blit_framebuffer()
1381 …ctx.glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer()
1441 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); in blit_framebuffer()
1442 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH32F_STENCIL8, 32, 32); in blit_framebuffer()
1443 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer()
1494 ctx.glBindRenderbuffer (GL_RENDERBUFFER, 0); in blit_framebuffer()
1509 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); in blit_framebuffer_multisample()
1511 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in blit_framebuffer_multisample()
1512 …ctx.glFramebufferRenderbuffer (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]… in blit_framebuffer_multisample()
1515 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]); in blit_framebuffer_multisample()
1525 ctx.glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); in blit_framebuffer_multisample()
1526 …ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]… in blit_framebuffer_multisample()
1532 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 32, 32); in blit_framebuffer_multisample()
1533 …ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]… in blit_framebuffer_multisample()
1539 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); in blit_framebuffer_multisample()
1540 …ctx.glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]… in blit_framebuffer_multisample()
1587 ctx.glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); in framebuffer_texture_layer()
1801 ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA4, GL_SAMPLES, 1, &maxSamplesSupportedRGBA4); in renderbuffer_storage_multisample()
1802 …ctx.glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA8UI, GL_SAMPLES, 1, &maxSamplesSupportedRGBA… in renderbuffer_storage_multisample()
1805 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo); in renderbuffer_storage_multisample()
1815 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA4+1, GL_RGBA4, 1, 1); in renderbuffer_storage_multisample()
1820 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, -1, 1, 1); in renderbuffer_storage_multisample()
1825 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGB16F, 1, 1); in renderbuffer_storage_multisample()
1831 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA8_SNORM, 1, 1); in renderbuffer_storage_multisample()
1838 …ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA8UI+1, GL_RGBA8UI, 1… in renderbuffer_storage_multisample()
1843 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, 1); in renderbuffer_storage_multisample()
1845 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, 1, -1); in renderbuffer_storage_multisample()
1847 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, -1); in renderbuffer_storage_multisample()
1849 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, 1); in renderbuffer_storage_multisample()
1851 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, 1); in renderbuffer_storage_multisample()
1853 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, 1, -1); in renderbuffer_storage_multisample()
1855 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, -1, GL_RGBA4, -1, -1); in renderbuffer_storage_multisample()
1861 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, 1, maxSize+1); in renderbuffer_storage_multisample()
1863 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, 1); in renderbuffer_storage_multisample()
1865 ctx.glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, maxSize+1); in renderbuffer_storage_multisample()
1881 ctx.glBindRenderbuffer (GL_RENDERBUFFER, rbo); in copy_image_sub_data()
1887 ctx.glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); in copy_image_sub_data()
1940 …ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, -1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0,… in copy_image_sub_data()
1942 …ctx.glCopyImageSubData (rbo, GL_RENDERBUFFER, 1, 0, 0, 0, texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, … in copy_image_sub_data()
1944 …ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, -1, 0, 0, 0,… in copy_image_sub_data()
1946 …ctx.glCopyImageSubData (texture[1], GL_TEXTURE_2D, 0, 0, 0, 0, rbo, GL_RENDERBUFFER, 1, 0, 0, 0, … in copy_image_sub_data()