Lines Matching refs:shaderNdx
370 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in bitfield_extract_invalid_value_type() local
372 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in bitfield_extract_invalid_value_type()
374 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_extract_invalid_value_type()
377 …const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_floatTy… in bitfield_extract_invalid_value_type()
378 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_value_type()
391 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in bitfield_extract_invalid_offset_type() local
393 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in bitfield_extract_invalid_offset_type()
395 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_extract_invalid_offset_type()
401 …const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intType… in bitfield_extract_invalid_offset_type()
402 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_offset_type()
405 …const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_uintTyp… in bitfield_extract_invalid_offset_type()
406 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_offset_type()
421 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in bitfield_extract_invalid_bits_type() local
423 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in bitfield_extract_invalid_bits_type()
425 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_extract_invalid_bits_type()
431 …const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_intType… in bitfield_extract_invalid_bits_type()
432 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_bits_type()
435 …const std::string shaderSource(genShaderSourceBitfieldExtract(ctx, s_shaders[shaderNdx], s_uintTyp… in bitfield_extract_invalid_bits_type()
436 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_extract_invalid_bits_type()
469 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in bitfield_insert_invalid_base_type() local
471 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in bitfield_insert_invalid_base_type()
473 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_insert_invalid_base_type()
477 …const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_floatTyp… in bitfield_insert_invalid_base_type()
478 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_base_type()
481 …const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_floatTyp… in bitfield_insert_invalid_base_type()
482 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_base_type()
497 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in bitfield_insert_invalid_insert_type() local
499 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in bitfield_insert_invalid_insert_type()
501 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_insert_invalid_insert_type()
505 …const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes… in bitfield_insert_invalid_insert_type()
506 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_insert_type()
509 …const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintType… in bitfield_insert_invalid_insert_type()
510 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_insert_type()
519 …const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes… in bitfield_insert_invalid_insert_type()
520 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_insert_type()
523 …const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintType… in bitfield_insert_invalid_insert_type()
524 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_insert_type()
540 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in bitfield_insert_invalid_offset_type() local
542 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in bitfield_insert_invalid_offset_type()
544 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_insert_invalid_offset_type()
550 …const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes… in bitfield_insert_invalid_offset_type()
551 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_offset_type()
554 …const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintType… in bitfield_insert_invalid_offset_type()
555 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_offset_type()
570 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in bitfield_insert_invalid_bits_type() local
572 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in bitfield_insert_invalid_bits_type()
574 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_insert_invalid_bits_type()
580 …const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_intTypes… in bitfield_insert_invalid_bits_type()
581 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_bits_type()
584 …const std::string shaderSource(genShaderSourceBitfieldInsert(ctx, s_shaders[shaderNdx], s_uintType… in bitfield_insert_invalid_bits_type()
585 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_insert_invalid_bits_type()
629 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in bitfield_reverse() local
631 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in bitfield_reverse()
633 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bitfield_reverse()
636 …const std::string shaderSource(genShaderSourceReverseCountFind(ctx, s_shaders[shaderNdx], SHADER_F… in bitfield_reverse()
637 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bitfield_reverse()
648 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in bit_count() local
650 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in bit_count()
652 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in bit_count()
655 …const std::string shaderSource(genShaderSourceReverseCountFind(ctx, s_shaders[shaderNdx], SHADER_F… in bit_count()
656 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in bit_count()
667 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in find_msb() local
669 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in find_msb()
671 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in find_msb()
674 …const std::string shaderSource(genShaderSourceReverseCountFind(ctx, s_shaders[shaderNdx], SHADER_F… in find_msb()
675 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in find_msb()
686 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in find_lsb() local
688 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in find_lsb()
690 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in find_lsb()
693 …const std::string shaderSource(genShaderSourceReverseCountFind(ctx, s_shaders[shaderNdx], SHADER_F… in find_lsb()
694 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in find_lsb()
742 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in uadd_carry_invalid_x() local
744 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in uadd_carry_invalid_x()
746 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in uadd_carry_invalid_x()
750 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in uadd_carry_invalid_x()
751 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_x()
754 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in uadd_carry_invalid_x()
755 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_x()
762 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in uadd_carry_invalid_x()
763 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_x()
778 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in uadd_carry_invalid_y() local
780 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in uadd_carry_invalid_y()
782 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in uadd_carry_invalid_y()
786 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in uadd_carry_invalid_y()
787 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_y()
790 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in uadd_carry_invalid_y()
791 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_y()
799 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in uadd_carry_invalid_y()
800 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_y()
815 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in uadd_carry_invalid_carry() local
817 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in uadd_carry_invalid_carry()
819 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in uadd_carry_invalid_carry()
823 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in uadd_carry_invalid_carry()
824 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_carry()
827 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in uadd_carry_invalid_carry()
828 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_carry()
836 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in uadd_carry_invalid_carry()
837 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in uadd_carry_invalid_carry()
852 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in usub_borrow_invalid_x() local
854 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in usub_borrow_invalid_x()
856 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in usub_borrow_invalid_x()
860 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in usub_borrow_invalid_x()
861 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_x()
864 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in usub_borrow_invalid_x()
865 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_x()
873 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in usub_borrow_invalid_x()
874 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_x()
889 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in usub_borrow_invalid_y() local
891 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in usub_borrow_invalid_y()
893 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in usub_borrow_invalid_y()
897 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in usub_borrow_invalid_y()
898 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_y()
901 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in usub_borrow_invalid_y()
902 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_y()
910 …const std::string shaderSource = genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADE… in usub_borrow_invalid_y()
911 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_y()
926 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in usub_borrow_invalid_borrow() local
928 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in usub_borrow_invalid_borrow()
930 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in usub_borrow_invalid_borrow()
934 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in usub_borrow_invalid_borrow()
935 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_borrow()
938 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in usub_borrow_invalid_borrow()
939 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_borrow()
947 …const std::string shaderSource(genShaderSourceAddCarrySubBorrow(ctx, s_shaders[shaderNdx], SHADER_… in usub_borrow_invalid_borrow()
948 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in usub_borrow_invalid_borrow()
991 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in umul_extended_invalid_x() local
993 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in umul_extended_invalid_x()
995 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in umul_extended_invalid_x()
999 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in umul_extended_invalid_x()
1000 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_x()
1003 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in umul_extended_invalid_x()
1004 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_x()
1012 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in umul_extended_invalid_x()
1013 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_x()
1028 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in umul_extended_invalid_y() local
1030 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in umul_extended_invalid_y()
1032 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in umul_extended_invalid_y()
1036 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in umul_extended_invalid_y()
1037 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_y()
1040 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in umul_extended_invalid_y()
1041 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_y()
1049 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in umul_extended_invalid_y()
1050 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_y()
1065 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in umul_extended_invalid_msb() local
1067 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in umul_extended_invalid_msb()
1069 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in umul_extended_invalid_msb()
1073 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in umul_extended_invalid_msb()
1074 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_msb()
1077 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in umul_extended_invalid_msb()
1078 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_msb()
1086 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in umul_extended_invalid_msb()
1087 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_msb()
1102 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in umul_extended_invalid_lsb() local
1104 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in umul_extended_invalid_lsb()
1106 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in umul_extended_invalid_lsb()
1110 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in umul_extended_invalid_lsb()
1111 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_lsb()
1114 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in umul_extended_invalid_lsb()
1115 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_lsb()
1123 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in umul_extended_invalid_lsb()
1124 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in umul_extended_invalid_lsb()
1139 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in imul_extended_invalid_x() local
1141 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in imul_extended_invalid_x()
1143 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in imul_extended_invalid_x()
1147 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in imul_extended_invalid_x()
1148 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_x()
1151 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in imul_extended_invalid_x()
1152 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_x()
1160 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in imul_extended_invalid_x()
1161 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_x()
1176 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in imul_extended_invalid_y() local
1178 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in imul_extended_invalid_y()
1180 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in imul_extended_invalid_y()
1184 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in imul_extended_invalid_y()
1185 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_y()
1188 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in imul_extended_invalid_y()
1189 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_y()
1197 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in imul_extended_invalid_y()
1198 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_y()
1213 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in imul_extended_invalid_msb() local
1215 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in imul_extended_invalid_msb()
1217 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in imul_extended_invalid_msb()
1221 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in imul_extended_invalid_msb()
1222 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_msb()
1225 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in imul_extended_invalid_msb()
1226 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_msb()
1234 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in imul_extended_invalid_msb()
1235 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_msb()
1250 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in imul_extended_invalid_lsb() local
1252 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in imul_extended_invalid_lsb()
1254 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in imul_extended_invalid_lsb()
1258 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in imul_extended_invalid_lsb()
1259 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_lsb()
1262 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in imul_extended_invalid_lsb()
1263 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_lsb()
1271 …const std::string shaderSource(genShaderSourceMulExtended(ctx, s_shaders[shaderNdx], SHADER_FUNCTI… in imul_extended_invalid_lsb()
1272 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in imul_extended_invalid_lsb()
1319 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in frexp_invalid_x() local
1321 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in frexp_invalid_x()
1323 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in frexp_invalid_x()
1327 …const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTIO… in frexp_invalid_x()
1328 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in frexp_invalid_x()
1331 …const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTIO… in frexp_invalid_x()
1332 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in frexp_invalid_x()
1347 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in frexp_invalid_exp() local
1349 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in frexp_invalid_exp()
1351 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in frexp_invalid_exp()
1355 …const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTIO… in frexp_invalid_exp()
1356 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in frexp_invalid_exp()
1359 …const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTIO… in frexp_invalid_exp()
1360 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in frexp_invalid_exp()
1375 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in ldexp_invalid_x() local
1377 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in ldexp_invalid_x()
1379 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in ldexp_invalid_x()
1383 …const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTIO… in ldexp_invalid_x()
1384 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in ldexp_invalid_x()
1387 …const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTIO… in ldexp_invalid_x()
1388 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in ldexp_invalid_x()
1403 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in ldexp_invalid_exp() local
1405 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in ldexp_invalid_exp()
1407 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in ldexp_invalid_exp()
1411 …const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTIO… in ldexp_invalid_exp()
1412 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in ldexp_invalid_exp()
1415 …const std::string shaderSource(genShaderSourceFrexpLdexp(ctx, s_shaders[shaderNdx], SHADER_FUNCTIO… in ldexp_invalid_exp()
1416 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in ldexp_invalid_exp()
1476 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in pack_unorm_4x8() local
1478 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in pack_unorm_4x8()
1480 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in pack_unorm_4x8()
1486 …const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_… in pack_unorm_4x8()
1487 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in pack_unorm_4x8()
1493 …const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_… in pack_unorm_4x8()
1494 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in pack_unorm_4x8()
1497 …const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_… in pack_unorm_4x8()
1498 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in pack_unorm_4x8()
1513 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in pack_snorm_4x8() local
1515 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in pack_snorm_4x8()
1517 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in pack_snorm_4x8()
1523 …const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_… in pack_snorm_4x8()
1524 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in pack_snorm_4x8()
1529 …const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_… in pack_snorm_4x8()
1530 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in pack_snorm_4x8()
1533 …const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_… in pack_snorm_4x8()
1534 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in pack_snorm_4x8()
1549 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in unpack_snorm_4x8() local
1551 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in unpack_snorm_4x8()
1553 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in unpack_snorm_4x8()
1559 …const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_… in unpack_snorm_4x8()
1560 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in unpack_snorm_4x8()
1565 …const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_… in unpack_snorm_4x8()
1566 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in unpack_snorm_4x8()
1569 …const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_… in unpack_snorm_4x8()
1570 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in unpack_snorm_4x8()
1585 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in unpack_unorm_4x8() local
1587 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in unpack_unorm_4x8()
1589 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in unpack_unorm_4x8()
1595 …const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_… in unpack_unorm_4x8()
1596 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in unpack_unorm_4x8()
1601 …const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_… in unpack_unorm_4x8()
1602 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in unpack_unorm_4x8()
1605 …const std::string shaderSource(genShaderSourcePackUnpackNorm4x8(ctx, s_shaders[shaderNdx], SHADER_… in unpack_unorm_4x8()
1606 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in unpack_unorm_4x8()
1682 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_size_invalid_sampler() local
1684 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_size_invalid_sampler()
1686 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_size_invalid_sampler()
1692 …const std::string shaderSource(genShaderSourceTextureSize_sampler(ctx, s_shaders[shaderNdx], s_sam… in texture_size_invalid_sampler()
1693 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_size_invalid_sampler()
1722 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_size_invalid_lod() local
1724 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_size_invalid_lod()
1726 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_size_invalid_lod()
1737 …const std::string shaderSource(genShaderSourceTextureSize_lod(ctx, s_shaders[shaderNdx], s_sampler… in texture_size_invalid_lod()
1738 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_size_invalid_lod()
1797 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_invalid_p() local
1799 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_invalid_p()
1801 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_invalid_p()
1808 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1809 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1812 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1813 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1816 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
1817 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1820 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
1821 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1824 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
1825 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1828 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
1829 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1833 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1834 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1837 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1838 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1841 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
1842 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1845 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
1846 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1849 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
1850 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1853 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
1854 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1857 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1858 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1861 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1862 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1865 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
1866 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1869 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
1870 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1873 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
1874 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1877 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
1878 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1885 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1886 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1889 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1890 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1893 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
1894 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1897 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
1898 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1901 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
1902 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1905 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
1906 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1910 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1911 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1914 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1915 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1918 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
1919 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1922 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
1923 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1926 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
1927 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1930 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
1931 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1934 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1935 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1938 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1939 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1942 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
1943 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1946 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
1947 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1950 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
1951 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1954 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
1955 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1962 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1963 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1966 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1967 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1970 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
1971 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1974 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
1975 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1978 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
1979 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1982 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
1983 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1988 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1989 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1992 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
1993 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
1996 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
1997 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2000 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
2001 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2004 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2005 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2008 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2009 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2014 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2015 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2018 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2019 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2022 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
2023 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2026 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
2027 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2030 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2031 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2034 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2035 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2043 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2044 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2047 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2048 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2051 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
2052 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2055 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
2056 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2059 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2060 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2063 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2064 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2068 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2069 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2072 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2073 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2076 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
2077 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2080 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
2081 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2084 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2085 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2088 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2089 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2092 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2093 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2096 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2097 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2100 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
2101 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2104 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
2105 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2108 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2109 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2112 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2113 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2120 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2121 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2124 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2125 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2129 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2130 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2133 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2134 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2137 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2138 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2141 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2142 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2149 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2150 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2153 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2154 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2158 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2159 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2162 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2163 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2166 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2167 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2170 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2171 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2178 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2179 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2182 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2183 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2187 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2188 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2191 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2192 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2195 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2196 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2199 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2200 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2209 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2210 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2213 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2214 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2217 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
2218 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2221 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
2222 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2225 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2226 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2229 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2230 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2234 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2235 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2238 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2239 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2242 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
2243 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2246 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
2247 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2250 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2251 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2254 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2255 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2258 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2259 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2262 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_p()
2263 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2266 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
2267 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2270 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_p()
2271 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2274 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2275 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2278 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_p()
2279 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2288 …std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_… in texture_invalid_p()
2289 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2292 …std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_… in texture_invalid_p()
2293 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2296 …std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_… in texture_invalid_p()
2297 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_p()
2313 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_invalid_bias_or_compare() local
2315 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_invalid_bias_or_compare()
2317 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_invalid_bias_or_compare()
2324 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2325 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2328 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_bias_or_compare()
2329 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2332 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_bias_or_compare()
2333 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2337 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2338 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2341 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_bias_or_compare()
2342 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2345 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_bias_or_compare()
2346 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2349 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_bias_or_compare()
2350 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2353 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_bias_or_compare()
2354 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2357 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_bias_or_compare()
2358 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2365 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2366 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2369 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_bias_or_compare()
2370 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2373 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_bias_or_compare()
2374 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2378 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2379 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2382 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2383 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2386 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_bias_or_compare()
2387 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2390 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_bias_or_compare()
2391 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2394 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_bias_or_compare()
2395 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2398 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_bias_or_compare()
2399 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2405 …std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE,… in texture_invalid_bias_or_compare()
2406 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2407 …shaderSource = genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAMPLER_CUBE, glu::… in texture_invalid_bias_or_compare()
2408 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2409 …shaderSource = genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SAMPLER_CUBE, glu:… in texture_invalid_bias_or_compare()
2410 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2413 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2414 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2417 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2418 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2421 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_bias_or_compare()
2422 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2425 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_bias_or_compare()
2426 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2429 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_bias_or_compare()
2430 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2433 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_bias_or_compare()
2434 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2441 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2442 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2445 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_bias_or_compare()
2446 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2449 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_bias_or_compare()
2450 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2454 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2455 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2458 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2459 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2462 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_bias_or_compare()
2463 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2466 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_bias_or_compare()
2467 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2470 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_bias_or_compare()
2471 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2474 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_bias_or_compare()
2475 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2481 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2482 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2485 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2486 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2489 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2490 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2496 …std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER_CUBE_… in texture_invalid_bias_or_compare()
2497 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2500 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2501 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2504 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2505 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2514 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2515 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2518 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_bias_or_compare()
2519 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2522 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_bias_or_compare()
2523 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2527 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2528 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2531 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2532 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2535 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_bias_or_compare()
2536 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2539 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_INT_SAM… in texture_invalid_bias_or_compare()
2540 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2543 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_bias_or_compare()
2544 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2547 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_UINT_SA… in texture_invalid_bias_or_compare()
2548 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2558 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2559 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2563 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2564 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2567 …const std::string shaderSource(genShaderSourceTexture(ctx, s_shaders[shaderNdx], glu::TYPE_SAMPLER… in texture_invalid_bias_or_compare()
2568 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_invalid_bias_or_compare()
2604 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_lod_invalid_p() local
2606 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_lod_invalid_p()
2608 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_lod_invalid_p()
2614 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texture_lod_invalid_p()
2615 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2618 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texture_lod_invalid_p()
2619 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2622 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texture_lod_invalid_p()
2623 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2627 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texture_lod_invalid_p()
2628 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2631 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texture_lod_invalid_p()
2632 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2635 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texture_lod_invalid_p()
2636 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2639 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texture_lod_invalid_p()
2640 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2643 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texture_lod_invalid_p()
2644 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2647 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texture_lod_invalid_p()
2648 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_p()
2666 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_lod_invalid_lod() local
2668 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_lod_invalid_lod()
2670 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_lod_invalid_lod()
2676 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texture_lod_invalid_lod()
2677 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2680 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texture_lod_invalid_lod()
2681 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2684 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texture_lod_invalid_lod()
2685 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2689 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texture_lod_invalid_lod()
2690 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2693 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texture_lod_invalid_lod()
2694 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2697 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texture_lod_invalid_lod()
2698 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2701 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texture_lod_invalid_lod()
2702 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2705 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texture_lod_invalid_lod()
2706 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2709 …const std::string shaderSource(genShaderSourceTextureLod(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texture_lod_invalid_lod()
2710 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_lod_invalid_lod()
2772 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texel_fetch_invalid_p() local
2774 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texel_fetch_invalid_p()
2776 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texel_fetch_invalid_p()
2781 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texel_fetch_invalid_p()
2782 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2785 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texel_fetch_invalid_p()
2786 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2789 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texel_fetch_invalid_p()
2790 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2796 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texel_fetch_invalid_p()
2797 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2800 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texel_fetch_invalid_p()
2801 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2804 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texel_fetch_invalid_p()
2805 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2809 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texel_fetch_invalid_p()
2810 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2813 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texel_fetch_invalid_p()
2814 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2817 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texel_fetch_invalid_p()
2818 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2823 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texel_fetch_invalid_p()
2824 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2827 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texel_fetch_invalid_p()
2828 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2831 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texel_fetch_invalid_p()
2832 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2838 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texel_fetch_invalid_p()
2839 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2842 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texel_fetch_invalid_p()
2843 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2846 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texel_fetch_invalid_p()
2847 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2852 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texel_fetch_invalid_p()
2853 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2856 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texel_fetch_invalid_p()
2857 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2860 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texel_fetch_invalid_p()
2861 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2866 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texel_fetch_invalid_p()
2867 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2870 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texel_fetch_invalid_p()
2871 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2874 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texel_fetch_invalid_p()
2875 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2881 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texel_fetch_invalid_p()
2882 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2885 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texel_fetch_invalid_p()
2886 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2889 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texel_fetch_invalid_p()
2890 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2894 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texel_fetch_invalid_p()
2895 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2898 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texel_fetch_invalid_p()
2899 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2902 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texel_fetch_invalid_p()
2903 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_p()
2921 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texel_fetch_invalid_sample() local
2923 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texel_fetch_invalid_sample()
2925 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texel_fetch_invalid_sample()
2930 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texel_fetch_invalid_sample()
2931 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2934 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texel_fetch_invalid_sample()
2935 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2938 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texel_fetch_invalid_sample()
2939 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2944 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texel_fetch_invalid_sample()
2945 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2948 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texel_fetch_invalid_sample()
2949 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2952 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texel_fetch_invalid_sample()
2953 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2960 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texel_fetch_invalid_sample()
2961 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2964 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texel_fetch_invalid_sample()
2965 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2968 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texel_fetch_invalid_sample()
2969 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2974 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texel_fetch_invalid_sample()
2975 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2978 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texel_fetch_invalid_sample()
2979 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2982 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texel_fetch_invalid_sample()
2983 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2989 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texel_fetch_invalid_sample()
2990 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2993 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texel_fetch_invalid_sample()
2994 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
2997 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texel_fetch_invalid_sample()
2998 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
3003 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_SAMP… in texel_fetch_invalid_sample()
3004 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
3007 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_INT_… in texel_fetch_invalid_sample()
3008 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
3011 …const std::string shaderSource(genShaderSourceTexelFetch(ctx, s_shaders[shaderNdx], glu::TYPE_UINT… in texel_fetch_invalid_sample()
3012 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texel_fetch_invalid_sample()
3055 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in emit_vertex() local
3057 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in emit_vertex()
3059 if (s_shaders[shaderNdx] == glu::SHADERTYPE_GEOMETRY) in emit_vertex()
3062 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in emit_vertex()
3063 …const std::string shaderSource = genShaderSourceGeometry(ctx, s_shaders[shaderNdx], SHADER_FUNCTIO… in emit_vertex()
3064 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in emit_vertex()
3074 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in end_primitive() local
3076 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in end_primitive()
3078 if (s_shaders[shaderNdx] == glu::SHADERTYPE_GEOMETRY) in end_primitive()
3081 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in end_primitive()
3082 …const std::string shaderSource = genShaderSourceGeometry(ctx, s_shaders[shaderNdx], SHADER_FUNCTIO… in end_primitive()
3083 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in end_primitive()
3116 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_grad() local
3118 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_grad()
3120 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_grad()
3122 …const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_SAM… in texture_grad()
3123 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3126 …const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_SAM… in texture_grad()
3127 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3130 …const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_SAM… in texture_grad()
3131 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3134 …const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_INT… in texture_grad()
3135 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3138 …const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_INT… in texture_grad()
3139 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3142 …const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_INT… in texture_grad()
3143 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3146 …const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_UIN… in texture_grad()
3147 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3150 …const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_UIN… in texture_grad()
3151 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3154 …const std::string shaderSource(genShaderSourceTextureGrad(ctx, s_shaders[shaderNdx], glu::TYPE_UIN… in texture_grad()
3155 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_grad()
3195 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_gather_sampler_2d() local
3197 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_gather_sampler_2d()
3199 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_2d()
3201 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_2d()
3202 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3205 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_2d()
3206 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3209 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_2d()
3210 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3213 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_I… in texture_gather_sampler_2d()
3214 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3217 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_I… in texture_gather_sampler_2d()
3218 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3221 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_I… in texture_gather_sampler_2d()
3222 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3225 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_2d()
3226 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3229 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_2d()
3230 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3233 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_2d()
3234 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3237 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_2d()
3238 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3241 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_2d()
3242 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d()
3253 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_gather_sampler_2d_array() local
3255 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_gather_sampler_2d_array()
3257 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_2d_array()
3259 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_2d_array()
3260 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3263 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_2d_array()
3264 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3267 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_2d_array()
3268 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3271 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_I… in texture_gather_sampler_2d_array()
3272 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3275 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_I… in texture_gather_sampler_2d_array()
3276 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3279 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_I… in texture_gather_sampler_2d_array()
3280 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3283 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_2d_array()
3284 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3287 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_2d_array()
3288 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3291 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_2d_array()
3292 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3295 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_2d_array()
3296 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3299 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_2d_array()
3300 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array()
3311 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_gather_sampler_cube() local
3313 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_gather_sampler_cube()
3315 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_cube()
3317 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_cube()
3318 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3321 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_cube()
3322 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3325 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_cube()
3326 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3329 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_I… in texture_gather_sampler_cube()
3330 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3333 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_I… in texture_gather_sampler_cube()
3334 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3337 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_I… in texture_gather_sampler_cube()
3338 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3341 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_cube()
3342 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3345 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_cube()
3346 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3349 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_cube()
3350 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3353 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_cube()
3354 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3357 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_cube()
3358 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube()
3369 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_gather_sampler_2d_shadow() local
3371 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_gather_sampler_2d_shadow()
3373 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_2d_shadow()
3375 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_2d_shadow()
3376 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_shadow()
3379 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_2d_shadow()
3380 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_shadow()
3383 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_2d_shadow()
3384 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_shadow()
3387 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_2d_shadow()
3388 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_shadow()
3399 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_gather_sampler_2d_array_shadow() local
3401 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_gather_sampler_2d_array_shadow()
3403 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_2d_array_shadow()
3405 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_2d_array_shadow()
3406 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array_shadow()
3409 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_2d_array_shadow()
3410 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array_shadow()
3413 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_2d_array_shadow()
3414 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array_shadow()
3417 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_2d_array_shadow()
3418 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_2d_array_shadow()
3429 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_gather_sampler_cube_shadow() local
3431 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_gather_sampler_cube_shadow()
3433 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_cube_shadow()
3435 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_cube_shadow()
3436 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_shadow()
3439 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_cube_shadow()
3440 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_shadow()
3443 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_cube_shadow()
3444 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_shadow()
3447 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_cube_shadow()
3448 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_shadow()
3464 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_gather_sampler_cube_array() local
3466 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_gather_sampler_cube_array()
3468 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_cube_array()
3470 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_cube_array()
3471 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3474 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_cube_array()
3475 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3478 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_cube_array()
3479 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3482 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_I… in texture_gather_sampler_cube_array()
3483 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3486 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_I… in texture_gather_sampler_cube_array()
3487 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3490 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_I… in texture_gather_sampler_cube_array()
3491 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3494 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_cube_array()
3495 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3498 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_cube_array()
3499 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3502 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_U… in texture_gather_sampler_cube_array()
3503 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3506 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_cube_array()
3507 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array()
3523 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_gather_sampler_cube_array_shadow() local
3525 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_gather_sampler_cube_array_shadow()
3527 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_sampler_cube_array_shadow()
3529 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_cube_array_shadow()
3530 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array_shadow()
3533 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_cube_array_shadow()
3534 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array_shadow()
3537 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_cube_array_shadow()
3538 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array_shadow()
3541 …const std::string shaderSource(genShaderSourceTextureGather(ctx, s_shaders[shaderNdx], glu::TYPE_S… in texture_gather_sampler_cube_array_shadow()
3542 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_sampler_cube_array_shadow()
3603 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_gather_offset_sampler_2d() local
3605 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_gather_offset_sampler_2d()
3607 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_offset_sampler_2d()
3609 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3610 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3613 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3614 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3617 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3618 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3621 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3622 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3625 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3626 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3629 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3630 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3633 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3634 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3637 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3638 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3641 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3642 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3645 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3646 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3649 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3650 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3653 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3654 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3657 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3658 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3661 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3662 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3665 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3666 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3669 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3670 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3673 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d()
3674 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d()
3685 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_gather_offset_sampler_2d_array() local
3687 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_gather_offset_sampler_2d_array()
3689 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_offset_sampler_2d_array()
3691 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3692 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3695 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3696 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3699 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3700 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3703 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3704 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3707 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3708 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3711 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3712 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3715 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3716 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3719 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3720 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3723 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3724 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3727 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3728 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3731 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3732 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3735 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3736 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3739 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3740 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3743 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3744 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3747 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3748 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3751 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array()
3752 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array()
3763 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_gather_offset_sampler_2d_shadow() local
3765 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_gather_offset_sampler_2d_shadow()
3767 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_offset_sampler_2d_shadow()
3769 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_shadow()
3770 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_shadow()
3773 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_shadow()
3774 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_shadow()
3777 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_shadow()
3778 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_shadow()
3781 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_shadow()
3782 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_shadow()
3793 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_gather_offset_sampler_2d_array_shadow() local
3795 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_gather_offset_sampler_2d_array_shadow()
3797 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_offset_sampler_2d_array_shadow()
3799 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array_shadow()
3800 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array_shadow()
3803 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array_shadow()
3804 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array_shadow()
3807 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array_shadow()
3808 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array_shadow()
3811 …const std::string shaderSource(genShaderSourceTextureGatherOffset(ctx, s_shaders[shaderNdx], FUNCT… in texture_gather_offset_sampler_2d_array_shadow()
3812 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offset_sampler_2d_array_shadow()
3867 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in atomic_add() local
3869 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in atomic_add()
3871 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_add()
3873 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_add()
3874 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_add()
3877 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_add()
3878 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_add()
3889 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in atomic_min() local
3891 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in atomic_min()
3893 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_min()
3895 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_min()
3896 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_min()
3899 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_min()
3900 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_min()
3911 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in atomic_max() local
3913 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in atomic_max()
3915 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_max()
3917 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_max()
3918 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_max()
3921 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_max()
3922 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_max()
3933 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in atomic_and() local
3935 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in atomic_and()
3937 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_and()
3939 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_and()
3940 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_and()
3943 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_and()
3944 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_and()
3955 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in atomic_or() local
3957 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in atomic_or()
3959 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_or()
3961 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_or()
3962 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_or()
3965 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_or()
3966 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_or()
3977 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in atomic_xor() local
3979 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in atomic_xor()
3981 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_xor()
3983 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_xor()
3984 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_xor()
3987 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_xor()
3988 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_xor()
3999 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in atomic_exchange() local
4001 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in atomic_exchange()
4003 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_exchange()
4005 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_exchange()
4006 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_exchange()
4009 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_exchange()
4010 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_exchange()
4021 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in atomic_comp_swap() local
4023 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in atomic_comp_swap()
4025 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in atomic_comp_swap()
4027 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_comp_swap()
4028 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_comp_swap()
4031 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_comp_swap()
4032 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_comp_swap()
4035 …const std::string shaderSource(genShaderSourceAtomicOperations(ctx, s_shaders[shaderNdx], SHADER_F… in atomic_comp_swap()
4036 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in atomic_comp_swap()
4100 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in interpolate_at_centroid() local
4102 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in interpolate_at_centroid()
4104 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in interpolate_at_centroid()
4105 if (s_shaders[shaderNdx] == glu::SHADERTYPE_FRAGMENT) in interpolate_at_centroid()
4107 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_centroid()
4108 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_centroid()
4113 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_centroid()
4114 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_centroid()
4117 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_centroid()
4118 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_centroid()
4121 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_centroid()
4122 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_centroid()
4125 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_centroid()
4126 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_centroid()
4142 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in interpolate_at_sample() local
4144 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in interpolate_at_sample()
4146 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in interpolate_at_sample()
4147 if (s_shaders[shaderNdx] == glu::SHADERTYPE_FRAGMENT) in interpolate_at_sample()
4150 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_sample()
4151 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4154 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_sample()
4155 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4158 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_sample()
4159 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4162 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_sample()
4163 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4166 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_sample()
4167 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4173 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_sample()
4174 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4177 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_sample()
4178 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4181 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_sample()
4182 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4185 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_sample()
4186 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_sample()
4202 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in interpolate_at_offset() local
4204 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in interpolate_at_offset()
4206 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in interpolate_at_offset()
4207 if (s_shaders[shaderNdx] == glu::SHADERTYPE_FRAGMENT) in interpolate_at_offset()
4210 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_offset()
4211 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4214 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_offset()
4215 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4218 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_offset()
4219 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4222 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_offset()
4223 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4226 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_offset()
4227 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4233 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_offset()
4234 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4237 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_offset()
4238 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4241 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_offset()
4242 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4245 …const std::string shaderSource(genShaderSourceInterpolateAt(ctx, s_shaders[shaderNdx], SHADER_FUNC… in interpolate_at_offset()
4246 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in interpolate_at_offset()
4340 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in texture_gather_offsets() local
4342 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in texture_gather_offsets()
4344 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in texture_gather_offsets()
4347 …const std::string shaderSource(genShaderSourceTextureGatherOffsets(ctx, s_shaders[shaderNdx], test… in texture_gather_offsets()
4348 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in texture_gather_offsets()
4380 for (int shaderNdx = 0; shaderNdx < DE_LENGTH_OF_ARRAY(s_shaders); ++shaderNdx) in fma() local
4382 if (ctx.isShaderSupported(s_shaders[shaderNdx])) in fma()
4384 ctx.beginSection("Verify shader: " + std::string(getShaderTypeName(s_shaders[shaderNdx]))); in fma()
4386 …const std::string shaderSource(genShaderSourceFma(ctx, s_shaders[shaderNdx], glu::TYPE_FLOAT, glu:… in fma()
4387 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in fma()
4390 …const std::string shaderSource(genShaderSourceFma(ctx, s_shaders[shaderNdx], glu::TYPE_FLOAT, glu:… in fma()
4391 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in fma()
4394 …const std::string shaderSource(genShaderSourceFma(ctx, s_shaders[shaderNdx], glu::TYPE_INT, glu::T… in fma()
4395 verifyShader(ctx, s_shaders[shaderNdx], shaderSource); in fma()