Lines Matching refs:GL_TRIANGLES
512 ctx.glDrawArrays(GL_TRIANGLES, 0, -1); in draw_arrays_incomplete_primitive()
520 ctx.glDrawArrays(GL_TRIANGLES, 0, 1); in draw_arrays_incomplete_primitive()
666 ctx.glDrawElements(GL_TRIANGLES, 1, -1, indices); in draw_elements_incomplete_primitive()
668 ctx.glDrawElements(GL_TRIANGLES, 1, GL_FLOAT, indices); in draw_elements_incomplete_primitive()
673 ctx.glDrawElements(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, indices); in draw_elements_incomplete_primitive()
681 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, indices); in draw_elements_incomplete_primitive()
702 ctx.glBeginTransformFeedback(GL_TRIANGLES); in draw_elements_incomplete_primitive()
705 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, indices); in draw_elements_incomplete_primitive()
709 ctx.glDrawElements(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, indices); in draw_elements_incomplete_primitive()
776 ctx.glDrawElementsBaseVertex(GL_TRIANGLES, 1, GL_UNSIGNED_INT, indices, 1); in draw_elements_base_vertex_primitive_mode_mismatch()
875 ctx.glDrawArraysInstanced(GL_TRIANGLES, 0, -1, 1); in draw_arrays_instanced_incomplete_primitive()
877 ctx.glDrawArraysInstanced(GL_TRIANGLES, 0, 1, -1); in draw_arrays_instanced_incomplete_primitive()
885 ctx.glDrawArraysInstanced(GL_TRIANGLES, 0, 1, 1); in draw_arrays_instanced_incomplete_primitive()
1041 ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, -1, indices, 1); in draw_elements_instanced_incomplete_primitive()
1043 ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, GL_FLOAT, indices, 1); in draw_elements_instanced_incomplete_primitive()
1048 ctx.glDrawElementsInstanced(GL_TRIANGLES, -1, GL_UNSIGNED_BYTE, indices, 1); in draw_elements_instanced_incomplete_primitive()
1050 ctx.glDrawElementsInstanced(GL_TRIANGLES, 11, GL_UNSIGNED_BYTE, indices, -1); in draw_elements_instanced_incomplete_primitive()
1058 ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, indices, 1); in draw_elements_instanced_incomplete_primitive()
1079 ctx.glBeginTransformFeedback(GL_TRIANGLES); in draw_elements_instanced_incomplete_primitive()
1082 ctx.glDrawElementsInstanced(GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, indices, 1); in draw_elements_instanced_incomplete_primitive()
1086 ctx.glDrawElementsInstanced (GL_TRIANGLES, 1, GL_UNSIGNED_BYTE, indices, 1); in draw_elements_instanced_incomplete_primitive()
1159 ctx.glDrawElementsInstancedBaseVertex(GL_TRIANGLES, 1, GL_UNSIGNED_INT, indices, 1, 1); in draw_elements_instanced_base_vertex_primitive_mode_mismatch()
1314 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, -1, indices); in draw_range_elements_incomplete_primitive()
1316 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_FLOAT, indices); in draw_range_elements_incomplete_primitive()
1321 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, -1, GL_UNSIGNED_BYTE, indices); in draw_range_elements_incomplete_primitive()
1326 ctx.glDrawRangeElements(GL_TRIANGLES, 1, 0, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements_incomplete_primitive()
1334 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements_incomplete_primitive()
1355 ctx.glBeginTransformFeedback(GL_TRIANGLES); in draw_range_elements_incomplete_primitive()
1358 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements_incomplete_primitive()
1362 ctx.glDrawRangeElements(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_BYTE, indices); in draw_range_elements_incomplete_primitive()
1436 ctx.glDrawRangeElementsBaseVertex(GL_TRIANGLES, 0, 1, 1, GL_UNSIGNED_INT, indices, 1); in draw_range_elements_base_vertex_primitive_mode_mismatch()