• Home
  • Raw
  • Download

Lines Matching refs:specializeShader

124 static std::string specializeShader(Context& context, const char* code)  in specializeShader()  function
682 sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())); in init()
683 sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())); in init()
686 …sources << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource… in init()
687 …<< glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource()… in init()
689 sources << glu::GeometrySource(specializeShader(m_context, genGeometrySource().c_str())); in init()
3428 …gramSources() << glu::VertexSource(specializeShader(m_context, vertexSource)) << glu::FragmentSour… in init()
3781 sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())); in init()
3782 sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())); in init()
3785 …sources << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource… in init()
3786 …<< glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource()… in init()
4329 << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) in createProgram()
4330 << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())) in createProgram()
4331 …<< glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource(false).… in createProgram()
4332 …<< glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource()… in createProgram()
4346 << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) in createProgram()
4347 … << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())) in createProgram()
4348 …<< glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource(true).c… in createProgram()
4349 …<< glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource()… in createProgram()
4825 << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) in genProgram()
4826 << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())) in genProgram()
4827 …<< glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource().c_str… in genProgram()
4828 …<< glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource()… in genProgram()