Lines Matching refs:m_shaders
442 for (int shaderNdx = 0; shaderNdx < (int)m_shaders.size(); ++shaderNdx) in ~Program()
444 …for (int varNdx = 0; varNdx < (int)m_shaders[shaderNdx]->m_defaultBlock.variables.size(); ++varNdx) in ~Program()
445 collectStructPtrs(structTypes, m_shaders[shaderNdx]->m_defaultBlock.variables[varNdx].varType); in ~Program()
447 …for (int interfaceNdx = 0; interfaceNdx < (int)m_shaders[shaderNdx]->m_defaultBlock.interfaceBlock… in ~Program()
448 …for (int varNdx = 0; varNdx < (int)m_shaders[shaderNdx]->m_defaultBlock.interfaceBlocks[interfaceN… in ~Program()
449 …collectStructPtrs(structTypes, m_shaders[shaderNdx]->m_defaultBlock.interfaceBlocks[interfaceNdx].… in ~Program()
456 for (int shaderNdx = 0; shaderNdx < (int)m_shaders.size(); ++shaderNdx) in ~Program()
457 delete m_shaders[shaderNdx]; in ~Program()
458 m_shaders.clear(); in ~Program()
468 m_shaders.reserve(m_shaders.size() + 1); in addShader()
471 m_shaders.push_back(shader); in addShader()
488 return m_shaders; in getShaders()
496 for (int shaderNdx = 0; shaderNdx < (int)m_shaders.size(); ++shaderNdx) in getFirstStage()
498 const int index = getShaderStageIndex(m_shaders[shaderNdx]->getType()); in getFirstStage()
514 for (int shaderNdx = 0; shaderNdx < (int)m_shaders.size(); ++shaderNdx) in getLastStage()
516 const int index = getShaderStageIndex(m_shaders[shaderNdx]->getType()); in getLastStage()
529 for (int shaderNdx = 0; shaderNdx < (int)m_shaders.size(); ++shaderNdx) in hasStage()
531 if (m_shaders[shaderNdx]->getType() == stage) in hasStage()
579 …const bool isOpenGLES = (m_shaders.empty()) ? (false) : (glu::glslVersionIsES(m_shaders[0]->getV… in isValid()
587 if (m_shaders.empty()) in isValid()
590 for (int ndx = 0; ndx < (int)m_shaders.size(); ++ndx) in isValid()
591 if (!m_shaders[ndx]->isValid()) in isValid()
595 for (int ndx = 1; ndx < (int)m_shaders.size(); ++ndx) in isValid()
596 if (m_shaders[0]->getVersion() != m_shaders[ndx]->getVersion()) in isValid()
599 for (int ndx = 0; ndx < (int)m_shaders.size(); ++ndx) in isValid()
601 switch (m_shaders[ndx]->getType()) in isValid()