Lines Matching refs:varNdx
772 for (int varNdx = 0; varNdx < (int)shader->getDefaultBlock().variables.size(); ++varNdx) in traverseShaderVariablePath() local
773 if (filter.matchesFilter(shader->getDefaultBlock().variables[varNdx])) in traverseShaderVariablePath()
774 if (traverseVariablePath(typePath, path, shader->getDefaultBlock().variables[varNdx])) in traverseShaderVariablePath()
793 …for (int varNdx = 0; varNdx < (int)shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variabl… in traverseShaderVariablePath() local
795 …if (shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variables[varNdx].name == blockMemeber… in traverseShaderVariablePath()
798 …ePath, blockMemberPath, shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variables[varNdx]); in traverseShaderVariablePath()
810 …for (int varNdx = 0; varNdx < (int)shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variabl… in traverseShaderVariablePath() local
812 …if (shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variables[varNdx].name == blockMemeber… in traverseShaderVariablePath()
815 …blePath(typePath, path, shader->getDefaultBlock().interfaceBlocks[interfaceNdx].variables[varNdx]); in traverseShaderVariablePath()
946 …for (int varNdx = 0; varNdx < (int)shader->getDefaultBlock().interfaceBlocks[ndx].variables.size()… in accumulateShader() local
947 …umulateComplexType(shader->getDefaultBlock().interfaceBlocks[ndx].variables[varNdx].varType, dMap); in accumulateShader()
951 for (int varNdx = 0; varNdx < (int)shader->getDefaultBlock().variables.size(); ++varNdx) in accumulateShader() local
952 if (vdFilter(shader->getDefaultBlock().variables[varNdx])) in accumulateShader()
953 retVal += accumulateComplexType(shader->getDefaultBlock().variables[varNdx].varType, dMap); in accumulateShader()
1069 for (int varNdx = 0; varNdx < (int)shader->getDefaultBlock().variables.size(); ++varNdx) in getNumDefaultBlockComponents() local
1070 if (shader->getDefaultBlock().variables[varNdx].storage == storage) in getNumDefaultBlockComponents()
1071 …retVal += accumulateComplexType(shader->getDefaultBlock().variables[varNdx].varType, getNumDataTyp… in getNumDefaultBlockComponents()