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Lines Matching refs:m_context

105 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiTyp…  in iterate()
107 if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) in iterate()
143 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); in iterate()
150 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() in iterate()
151 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
152 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
153 << glu::GeometrySource(specializeShader(m_context, s_geometryTemplate1))); in iterate()
167 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() in iterate()
168 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
169 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
170 << glu::GeometrySource(specializeShader(m_context, s_geometryTemplate2))); in iterate()
183 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() in iterate()
184 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
185 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
186 << glu::GeometrySource(specializeShader(m_context, s_geometryTemplate3))); in iterate()
219 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiTyp… in iterate()
221 …if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader"… in iterate()
265 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); in iterate()
272 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() in iterate()
273 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
274 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
275 << glu::TessellationControlSource(specializeShader(m_context, s_tessCtrlTemplate1)) in iterate()
276 << glu::TessellationEvaluationSource(specializeShader(m_context, s_tessEvalTemplate1))); in iterate()
291 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() in iterate()
292 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
293 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
294 << glu::TessellationControlSource(specializeShader(m_context, s_tessCtrlTemplate2)) in iterate()
295 << glu::TessellationEvaluationSource(specializeShader(m_context, s_tessEvalTemplate2))); in iterate()
310 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() in iterate()
311 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
312 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
313 << glu::TessellationControlSource(specializeShader(m_context, s_tessCtrlTemplate2)) in iterate()
314 << glu::TessellationEvaluationSource(specializeShader(m_context, s_tessEvalTemplate3))); in iterate()
364 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); in iterate()
366 glu::Shader vtxShader (m_context.getRenderContext(), glu::SHADERTYPE_VERTEX); in iterate()
367 glu::Shader frgShader (m_context.getRenderContext(), glu::SHADERTYPE_FRAGMENT); in iterate()
369 const std::string vStr = specializeShader(m_context, vtxTemplate.c_str()); in iterate()
370 const std::string fStr = specializeShader(m_context, fragTemplate.c_str()); in iterate()
396 glu::Program program (m_context.getRenderContext()); in iterate()
403 glu::Program program (m_context.getRenderContext()); in iterate()
422 glu::Program program (m_context.getRenderContext()); in iterate()
495 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); in iterate()
502 …ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSourc… in iterate()
513 …ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSourc… in iterate()
524 …ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSourc… in iterate()
579 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); in iterate()
586 glu::Program program (m_context.getRenderContext()); in iterate()
593 …ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSourc… in iterate()
604 …ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::ComputeSourc… in iterate()
646 …const bool supportsES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiTyp… in init()
655 if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_geometry_shader")) in init()
660 …if (!supportsES32 && !m_context.getContextInfo().isExtensionSupported("GL_EXT_tessellation_shader"… in init()
675 glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); in iterate()
676 glu::ShaderProgram program (m_context.getRenderContext(), getProgramSources()); in iterate()
766 << glu::VertexSource(specializeShader(m_context, vertexTemplate1)) in getProgramSources()
767 << glu::FragmentSource(specializeShader(m_context, fragmentTemplate1)); in getProgramSources()
771 << glu::ComputeSource(specializeShader(m_context, computeTemplate1)); in getProgramSources()
775 << glu::VertexSource(specializeShader(m_context, vertexTemplate1)) in getProgramSources()
776 << glu::GeometrySource(specializeShader(m_context, geometryTemplate1)) in getProgramSources()
777 << glu::FragmentSource(specializeShader(m_context, fragmentTemplate2)); in getProgramSources()
781 << glu::VertexSource(specializeShader(m_context, vertexTemplate2)) in getProgramSources()
782 << glu::TessellationControlSource(specializeShader(m_context, tessCtrlTemplate1)) in getProgramSources()
783 << glu::TessellationEvaluationSource(specializeShader(m_context, tessEvalTemplate1)) in getProgramSources()
784 << glu::FragmentSource(specializeShader(m_context, fragmentTemplate2)); in getProgramSources()
830 …FOR_EACH_INT_VERIFIER(new ProgramSeparableCase (m_context, verifier, (std::string("program_sepa… in init()
831 …FOR_EACH_VEC_VERIFIER(new ComputeWorkGroupSizeCase (m_context, verifier, (std::string("compute_w… in init()
832 …FOR_EACH_INT_VERIFIER(new ActiveAtomicCounterBuffersCase (m_context, verifier, (std::string("activ… in init()
833 …FOR_EACH_INT_VERIFIER(new GeometryShaderCase (m_context, verifier, (std::string("geometry_shade… in init()
834 …FOR_EACH_INT_VERIFIER(new TessellationShaderCase (m_context, verifier, (std::string("tesselation… in init()
856 … addChild(new ProgramLogCase(m_context, shaderTypes[ndx].caseName, "", shaderTypes[ndx].caseType)); in init()