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Lines Matching refs:specializeShader

65 static std::string specializeShader(Context& context, const char* code)  in specializeShader()  function
151 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
152 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
153 << glu::GeometrySource(specializeShader(m_context, s_geometryTemplate1))); in iterate()
168 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
169 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
170 << glu::GeometrySource(specializeShader(m_context, s_geometryTemplate2))); in iterate()
184 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
185 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
186 << glu::GeometrySource(specializeShader(m_context, s_geometryTemplate3))); in iterate()
273 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
274 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
275 << glu::TessellationControlSource(specializeShader(m_context, s_tessCtrlTemplate1)) in iterate()
276 << glu::TessellationEvaluationSource(specializeShader(m_context, s_tessEvalTemplate1))); in iterate()
292 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
293 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
294 << glu::TessellationControlSource(specializeShader(m_context, s_tessCtrlTemplate2)) in iterate()
295 << glu::TessellationEvaluationSource(specializeShader(m_context, s_tessEvalTemplate2))); in iterate()
311 << glu::VertexSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
312 << glu::FragmentSource(specializeShader(m_context, s_vtxFragTemplate)) in iterate()
313 << glu::TessellationControlSource(specializeShader(m_context, s_tessCtrlTemplate2)) in iterate()
314 << glu::TessellationEvaluationSource(specializeShader(m_context, s_tessEvalTemplate3))); in iterate()
369 const std::string vStr = specializeShader(m_context, vtxTemplate.c_str()); in iterate()
370 const std::string fStr = specializeShader(m_context, fragTemplate.c_str()); in iterate()
502 …ext.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, s_… in iterate()
513 …ext.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, s_… in iterate()
524 …ext.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, s_… in iterate()
593 …ext.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, s_… in iterate()
604 …ext.getRenderContext(), glu::ProgramSources() << glu::ComputeSource(specializeShader(m_context, s_… in iterate()
766 << glu::VertexSource(specializeShader(m_context, vertexTemplate1)) in getProgramSources()
767 << glu::FragmentSource(specializeShader(m_context, fragmentTemplate1)); in getProgramSources()
771 << glu::ComputeSource(specializeShader(m_context, computeTemplate1)); in getProgramSources()
775 << glu::VertexSource(specializeShader(m_context, vertexTemplate1)) in getProgramSources()
776 << glu::GeometrySource(specializeShader(m_context, geometryTemplate1)) in getProgramSources()
777 << glu::FragmentSource(specializeShader(m_context, fragmentTemplate2)); in getProgramSources()
781 << glu::VertexSource(specializeShader(m_context, vertexTemplate2)) in getProgramSources()
782 << glu::TessellationControlSource(specializeShader(m_context, tessCtrlTemplate1)) in getProgramSources()
783 << glu::TessellationEvaluationSource(specializeShader(m_context, tessEvalTemplate1)) in getProgramSources()
784 << glu::FragmentSource(specializeShader(m_context, fragmentTemplate2)); in getProgramSources()