Lines Matching refs:Vec4
145 tcu::Vec4 getFixedPointFormatThreshold (const tcu::TextureFormat& sourceFormat, const tcu::TextureF… in getFixedPointFormatThreshold()
159 …return tcu::Vec4(3.0f) / ((tcu::Vector<deUint64, 4>(1) << (tcu::min(srcBits, readBits).cast<deUint… in getFixedPointFormatThreshold()
250 tcu::Vec4 scaleColorValue (tcu::TextureFormat format, const tcu::Vec4& color) in scaleColorValue()
253 const tcu::Vec4 cScale = fmtInfo.valueMax-fmtInfo.valueMin; in scaleColorValue()
254 const tcu::Vec4 cBias = fmtInfo.valueMin; in scaleColorValue()
274 void genFramebufferWithTexture (const tcu::Vec4& color);
275 void genAttachementTexture (const tcu::Vec4& color);
276 void genUniformColor (const tcu::Vec4& color);
376 tcu::Vec4 maxValue = getTextureFormatInfo(m_texFmt).valueMax; in genShaderSources()
377 tcu::Vec4 minValue = getTextureFormatInfo(m_texFmt).valueMin; in genShaderSources()
410 void FramebufferFetchTestCase::genFramebufferWithTexture (const tcu::Vec4& color) in genFramebufferWithTexture()
422 void FramebufferFetchTestCase::genAttachementTexture (const tcu::Vec4& color) in genAttachementTexture()
483 const tcu::Vec4 threshold = getFixedPointFormatThreshold(format, result.getFormat()); in verifyRenderbuffer()
499 void FramebufferFetchTestCase::genUniformColor (const tcu::Vec4& color) in genUniformColor()
585 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor);
593 …Level TextureFormatTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& unifo… in genReferenceTexture()
598 tcu::Vec4 formatMaxValue = getTextureFormatInfo(m_texFmt).valueMax; in genReferenceTexture()
599 tcu::Vec4 formatMinValue = getTextureFormatInfo(m_texFmt).valueMin; in genReferenceTexture()
614 …const tcu::Vec4 fragmentColor = tcu::clamp(tcu::sRGBToLinear(fbColor) + uniformColor, formatMinVal… in genReferenceTexture()
628 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate()
629 const tcu::Vec4 fbColor = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f)); in iterate()
660 void genFramebufferWithTextures (const vector<tcu::Vec4>& colors);
661 void genAttachmentTextures (const vector<tcu::Vec4>& colors);
662 …tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor…
701 void MultipleRenderTargetsTestCase::genFramebufferWithTextures (const vector<tcu::Vec4>& colors) in genFramebufferWithTextures()
717 void MultipleRenderTargetsTestCase::genAttachmentTextures (const vector<tcu::Vec4>& colors) in genAttachmentTextures()
741 …ltipleRenderTargetsTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& unifo… in genReferenceTexture()
775 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate()
778 vector<tcu::Vec4> colors; in iterate()
779 colors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.9f, 0.0f, 0.0f, 1.0f))); in iterate()
780 colors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.9f, 0.0f, 1.0f))); in iterate()
781 colors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.0f, 0.9f, 1.0f))); in iterate()
782 colors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.9f, 0.9f, 1.0f))); in iterate()
813 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor);
847 …eLevel LastFragDataTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& unifo… in genReferenceTexture()
857 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate()
858 const tcu::Vec4 fbColor = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f)); in iterate()
890 …:TextureLevel genReferenceTexture (const tcu::Vec4& colorEven, const tcu::Vec4& colorOdd, const t…
891 void genSamplerTexture (const tcu::Vec4& colorEven, const tcu::Vec4& colorOdd);
902 void TexelFetchTestCase::genSamplerTexture (const tcu::Vec4& colorEven, const tcu::Vec4& colorOdd) in genSamplerTexture()
942 …FetchTestCase::genReferenceTexture (const tcu::Vec4& colorEven, const tcu::Vec4& colorOdd, const t… in genReferenceTexture()
952 const tcu::Vec4 fbColor = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.5f, 1.0f)); in iterate()
953 const tcu::Vec4 colorEven = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.5f, 0.0f, 1.0f)); in iterate()
954 const tcu::Vec4 colorOdd = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.5f, 1.0f)); in iterate()
990 tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& uniformColor);
1031 … MultipleAssignmentTestCase::genReferenceTexture (const tcu::Vec4& fbColor, const tcu::Vec4& unifo… in genReferenceTexture()
1040 tcu::Vec4 compositeColor(uniformColor * 2.0f); in genReferenceTexture()
1052 const tcu::Vec4 fbColor = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 0.0f, 1.0f)); in iterate()
1053 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.25f, 0.0f, 0.0f, 1.0f)); in iterate()
1083 void genFramebufferWithGrid (const tcu::Vec4& fbColorEven, const tcu::Vec4& fbColorOdd);
1084 …tcu::TextureLevel genReferenceTexture (const tcu::Vec4& fbColorEven, const tcu::Vec4& fbColorOdd…
1115 void FragmentDiscardTestCase::genFramebufferWithGrid (const tcu::Vec4& fbColorEven, const tcu::Vec4… in genFramebufferWithGrid()
1134 …l FragmentDiscardTestCase::genReferenceTexture (const tcu::Vec4& fbColorEven, const tcu::Vec4& fbC… in genReferenceTexture()
1144 const tcu::Vec4 fbColorEven = scaleColorValue(m_texFmt, tcu::Vec4(0.5f, 0.0f, 1.0f, 1.0f)); in iterate()
1145 const tcu::Vec4 fbColorOdd = scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 1.0f, 1.0f, 1.0f)); in iterate()
1177 void create2DTextureArrayMipMaps (const vector<tcu::Vec4>& colors);
1178 …reLevel genReferenceTexture (int level, const vector<tcu::Vec4>& colors, const tcu::Vec4& unifo…
1179 void genReferenceMipmap (const tcu::Vec4& color, tcu::TextureLevel& reference);
1187 void TextureLevelTestCase::create2DTextureArrayMipMaps (const vector<tcu::Vec4>& colors) in create2DTextureArrayMipMaps()
1213 …lTestCase::genReferenceTexture (int level, const vector<tcu::Vec4>& colors, const tcu::Vec4& unifo… in genReferenceTexture()
1222 void TextureLevelTestCase::genReferenceMipmap (const tcu::Vec4& color, tcu::TextureLevel& reference) in genReferenceMipmap()
1237 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.0f, 0.0f, 1.0f)); in iterate()
1238 vector<tcu::Vec4> levelColors; in iterate()
1240 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.4f, 0.0f, 0.0f, 1.0f))); in iterate()
1241 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.2f, 0.0f, 0.0f, 1.0f))); in iterate()
1242 levelColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f))); in iterate()
1284 void create2DTextureArrayLayers (const vector<tcu::Vec4>& colors);
1285 …ureLevel genReferenceTexture (int layer, const vector<tcu::Vec4>& colors, const tcu::Vec4& unifo…
1293 void TextureLayerTestCase::create2DTextureArrayLayers (const vector<tcu::Vec4>& colors) in create2DTextureArrayLayers()
1315 …rTestCase::genReferenceTexture (int layer, const vector<tcu::Vec4>& colors, const tcu::Vec4& unifo… in genReferenceTexture()
1333 const tcu::Vec4 uniformColor = scaleColorValue(m_texFmt, tcu::Vec4(0.1f, 0.1f, 0.1f, 1.0f)); in iterate()
1335 vector<tcu::Vec4> layerColors; in iterate()
1337 layerColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.4f, 0.0f, 0.0f, 1.0f))); in iterate()
1338 layerColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.2f, 0.0f, 0.0f, 1.0f))); in iterate()
1339 layerColors.push_back(scaleColorValue(m_texFmt, tcu::Vec4(0.0f, 0.0f, 0.0f, 1.0f))); in iterate()