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Lines Matching refs:bindBufferBase

344 		gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageBuf);  in runCompute()
349 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageBuf); in runCompute()
350 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_storageBuf); in runCompute()
373 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_resultBuf); in runCompute()
1472 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_storageIDs[cmd.targetHandle]); in runCommand()
1534 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageIDs[cmd.targetHandle0]); in runCommand()
1535 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_storageIDs[cmd.targetHandle1]); in runCommand()
1552 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_operationResultStorages[stepNdx]); in runCommand()
1578 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_storageIDs[cmd.targetHandle]); in runCommand()
1624 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_storageIDs[targetHandle]); in runSingleRead()
1639 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_operationResultStorages[stepNdx]); in runSingleRead()
2253 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_bufferID); in iterate()
2263 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_intermediateResultBuffers[callNdx]); in iterate()
2495 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_intermediateResultBuffer); in iterate()
2496 gl.bindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, m_counterBuffer); in iterate()
2767 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_intermediateResultBuffers[callNdx]); in iterate()
2881 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, *resultBuffer); in readWorkImage()
3069 gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_bufferID); in iterate()
3070 gl.bindBufferBase(GL_ATOMIC_COUNTER_BUFFER, 0, m_bufferID); in iterate()