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Lines Matching refs:specializeShader

1542 static std::string specializeShader(Context& context, const char* code)  in specializeShader()  function
1706 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
1707 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
1708 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
1709 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())))); in init()
1958 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
1959 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
1960 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
1961 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
2183 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
2184 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
2185 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
2186 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
2350 …sources << glu::TessellationControlSource(specializeShader(m_context, tessellationControlTemplate.… in init()
2542 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources()
2543 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in makeSources()
2544 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())); in makeSources()
2628 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources()
2629 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in makeSources()
2630 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())); in makeSources()
2702 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources()
2703 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in makeSources()
2704 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())); in makeSources()
2777 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
2778 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
2779 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
2780 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())))); in init()
2987 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
2988 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
2989 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
2990 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())))); in init()
3243 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
3244 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
3245 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
3246 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())))); in init()
3444 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
3445 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
3446 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
3447 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())))); in init()
3698 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
3699 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
3700 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
3701 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
3990 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
3991 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
3992 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
3993 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
4285 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
4286 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
4287 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
4288 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
4547 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
4548 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
4549 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
4550 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
5044 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
5045 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
5046 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
5047 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
5296 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
5297 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
5298 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
5299 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
6197 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
6198 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
6199 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
6200 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
6413 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
6414 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
6415 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
6416 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())))); in init()
6747 << glu::VertexSource(specializeShader(m_context, getVertexSource().c_str())) in iterate()
6748 << glu::FragmentSource(specializeShader(m_context, getFragmentSource().c_str())) in iterate()
6749 …<< glu::TessellationControlSource(specializeShader(m_context, getTessCtrlSource("layout(vertices=4… in iterate()
6750 …<< glu::TessellationEvaluationSource(specializeShader(m_context, getTessEvalSource("layout(triangl… in iterate()
6806 << glu::VertexSource(specializeShader(m_context, getVertexSource().c_str())) in iterate()
6807 << glu::FragmentSource(specializeShader(m_context, getFragmentSource().c_str())) in iterate()
6808 …<< glu::TessellationControlSource(specializeShader(m_context, getTessCtrlSource("layout(vertices=6… in iterate()
6809 …<< glu::TessellationEvaluationSource(specializeShader(m_context, getTessEvalSource(s_modes[ndx].la… in iterate()
6861 << glu::VertexSource(specializeShader(m_context, getVertexSource().c_str())) in iterate()
6862 << glu::FragmentSource(specializeShader(m_context, getFragmentSource().c_str())) in iterate()
6863 …<< glu::TessellationControlSource(specializeShader(m_context, getTessCtrlSource("layout(vertices=6… in iterate()
6864 …<< glu::TessellationEvaluationSource(specializeShader(m_context, getTessEvalSource(s_modes[ndx].la… in iterate()
6915 << glu::VertexSource(specializeShader(m_context, getVertexSource().c_str())) in iterate()
6916 << glu::FragmentSource(specializeShader(m_context, getFragmentSource().c_str())) in iterate()
6917 …<< glu::TessellationControlSource(specializeShader(m_context, getTessCtrlSource("layout(vertices=6… in iterate()
6918 …<< glu::TessellationEvaluationSource(specializeShader(m_context, getTessEvalSource(s_modes[ndx].la… in iterate()
6968 << glu::VertexSource(specializeShader(m_context, getVertexSource().c_str())) in iterate()
6969 << glu::FragmentSource(specializeShader(m_context, getFragmentSource().c_str())) in iterate()
6970 …<< glu::TessellationControlSource(specializeShader(m_context, getTessCtrlSource("layout(vertices=6… in iterate()
6971 …<< glu::TessellationEvaluationSource(specializeShader(m_context, getTessEvalSource(s_modes[ndx].la… in iterate()
7016 << glu::VertexSource(specializeShader(m_context, getVertexSource().c_str())) in iterate()
7017 << glu::FragmentSource(specializeShader(m_context, getFragmentSource().c_str())) in iterate()
7018 … << glu::TessellationControlSource(specializeShader(m_context, getTessCtrlSource().c_str())) in iterate()
7019 … << glu::TessellationEvaluationSource(specializeShader(m_context, getTessEvalSource().c_str()))); in iterate()
7189 << glu::TessellationControlSource(specializeShader(m_context, s_controlSource)) in iterate()