Lines Matching refs:levelNdx
738 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in applyTextureGenerationSpec() local
740 …t = (spec.levels[levelNdx].compressed) ? (glu::TransferFormat()) : (glu::getTransferFormat(glu::ma… in applyTextureGenerationSpec()
742 if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D) in applyTextureGenerationSpec()
743 …rage2D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec… in applyTextureGenerationSpec()
744 else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D) in applyTextureGenerationSpec()
745 …dTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNd… in applyTextureGenerationSpec()
746 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_A… in applyTextureGenerationSpec()
747 …dTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNd… in applyTextureGenerationSpec()
748 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE… in applyTextureGenerationSpec()
749 …rage2D(spec.bindTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec… in applyTextureGenerationSpec()
750 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_M… in applyTextureGenerationSpec()
751 …dTarget, spec.sampleCount, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec… in applyTextureGenerationSpec()
752 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_M… in applyTextureGenerationSpec()
753 …ampleCount, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNd… in applyTextureGenerationSpec()
754 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE… in applyTextureGenerationSpec()
755 …dTarget, 1, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.levels[levelNd… in applyTextureGenerationSpec()
756 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D) in applyTextureGenerationSpec()
757 …bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNd… in applyTextureGenerationSpec()
758 else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_3D) in applyTextureGenerationSpec()
759 …c.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.… in applyTextureGenerationSpec()
760 …else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_… in applyTextureGenerationSpec()
761 …c.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.… in applyTextureGenerationSpec()
762 …else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUB… in applyTextureGenerationSpec()
763 …ueryTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNd… in applyTextureGenerationSpec()
764 …else if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUB… in applyTextureGenerationSpec()
765 …c.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.… in applyTextureGenerationSpec()
766 else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D) in applyTextureGenerationSpec()
768 DE_ASSERT(spec.levels[levelNdx].width == 32); in applyTextureGenerationSpec()
769 DE_ASSERT(spec.levels[levelNdx].height == 32); in applyTextureGenerationSpec()
770 DE_ASSERT(spec.levels[levelNdx].internalFormat == GL_COMPRESSED_RGB8_ETC2); in applyTextureGenerationSpec()
773 …bindTarget, spec.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNd… in applyTextureGenerationSpec()
775 …else if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_A… in applyTextureGenerationSpec()
777 DE_ASSERT(spec.levels[levelNdx].width == 32); in applyTextureGenerationSpec()
778 DE_ASSERT(spec.levels[levelNdx].height == 32); in applyTextureGenerationSpec()
779 DE_ASSERT(spec.levels[levelNdx].depth == 2); in applyTextureGenerationSpec()
780 DE_ASSERT(spec.levels[levelNdx].internalFormat == GL_COMPRESSED_RGB8_ETC2); in applyTextureGenerationSpec()
783 …c.levels[levelNdx].level, spec.levels[levelNdx].internalFormat, spec.levels[levelNdx].width, spec.… in applyTextureGenerationSpec()
785 …else if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_BUFF… in applyTextureGenerationSpec()
793 gl.glTexBuffer(GL_TEXTURE_BUFFER, spec.levels[levelNdx].internalFormat, texBuffer); in applyTextureGenerationSpec()
798 …gl.glTexBufferRange(GL_TEXTURE_BUFFER, spec.levels[levelNdx].internalFormat, texBuffer, spec.texBu… in applyTextureGenerationSpec()
1069 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local
1071 const int queryLevel = spec.levels[levelNdx].level; in checkTextureState()
1072 const int refValue = spec.levels[levelNdx].width; in checkTextureState()
1105 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local
1107 const int queryLevel = spec.levels[levelNdx].level; in checkTextureState()
1108 const int refValue = spec.levels[levelNdx].height; in checkTextureState()
1142 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local
1144 const int queryLevel = spec.levels[levelNdx].level; in checkTextureState()
1145 const int refValue = spec.levels[levelNdx].depth; in checkTextureState()
1182 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local
1184 const int queryLevel = spec.levels[levelNdx].level; in checkTextureState()
1185 const int refValue = spec.levels[levelNdx].internalFormat; in checkTextureState()
1229 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local
1231 const int queryLevel = spec.levels[levelNdx].level; in checkTextureState()
1232 const int refValue = getMinimumComponentResolution(spec.levels[levelNdx].internalFormat); in checkTextureState()
1351 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local
1353 const int queryLevel = spec.levels[levelNdx].level; in checkTextureState()
1354 const int refValue = getComponentType(spec.levels[levelNdx].internalFormat); in checkTextureState()
1482 for (int levelNdx = 0; levelNdx < (int)spec.levels.size(); ++levelNdx) in checkTextureState() local
1484 const int queryLevel = spec.levels[levelNdx].level; in checkTextureState()
1485 const int refValue = (spec.levels[levelNdx].compressed) ? (1) : (0); in checkTextureState()