Lines Matching refs:m_tex2D
94 m_tex2D[unit] = tex2D; in bindTexture()
105 for (map<int, const glu::Texture2D*>::const_iterator i = m_tex2D.begin(); i != m_tex2D.end(); i++) in getBindings2D()
126 , m_tex2D (DE_NULL) in RandomShaderCase()
133 delete m_tex2D; in ~RandomShaderCase()
296 if (!m_tex2D) in getTex2D()
298 …m_tex2D = new glu::Texture2D(m_renderCtx, TEXTURE_2D_FORMAT, TEXTURE_2D_DATA_TYPE, TEXTURE_2D_WIDT… in getTex2D()
300 m_tex2D->getRefTexture().allocLevel(0); in getTex2D()
301 …tcu::fillWithComponentGradients(m_tex2D->getRefTexture().getLevel(0), tcu::Vec4(-1.0f, -1.0f, -1.0… in getTex2D()
302 m_tex2D->upload(); in getTex2D()
305 glBindTexture(GL_TEXTURE_2D, m_tex2D->getGLTexture()); in getTex2D()
314 return m_tex2D; in getTex2D()
357 delete m_tex2D; in deinit()
360 m_tex2D = DE_NULL; in deinit()