Lines Matching refs:viewport
192 virtual void render (GLuint program, const IVec4& viewport) const = 0;
221 const RandomViewport viewport (m_renderCtx.getRenderTarget(), 256, 256, deStringHash(getName())); in iterate() local
222 const IVec4 relScissorArea (int(m_scissorArea.x() * (float)viewport.width), in iterate()
223 int(m_scissorArea.y() * (float)viewport.height), in iterate()
224 int(m_scissorArea.z() * (float)viewport.width), in iterate()
225 int(m_scissorArea.w() * (float)viewport.height)); in iterate()
226 const IVec4 absScissorArea (relScissorArea.x() + viewport.x, in iterate()
227 relScissorArea.y() + viewport.y, in iterate()
231 tcu::Surface refImage (viewport.width, viewport.height); in iterate()
232 tcu::Surface resImage (viewport.width, viewport.height); in iterate()
241 …<< TestLog::Message << "Viewport area is " << IVec4(viewport.x, viewport.y, viewport.width, viewpo… in iterate()
249 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); in iterate()
259 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height)); in iterate()
261 glu::readPixels(m_renderCtx, viewport.x, viewport.y, refImage.getAccess()); in iterate()
270 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); in iterate()
283 render(shader.getProgram(), IVec4(viewport.x, viewport.y, viewport.width, viewport.height)); in iterate()
285 glu::readPixels(m_renderCtx, viewport.x, viewport.y, resImage.getAccess()); in iterate()
316 virtual void render (GLuint program, const IVec4& viewport) const;
435 virtual void render (GLuint program, const IVec4& viewport) const;
516 virtual void render (GLuint program, const IVec4& viewport) const;
558 void FramebufferBlitCase::render(GLuint program, const IVec4& viewport) const in render()
562 const int width = viewport.z(); in render()
563 const int height = viewport.w(); in render()
572 …gl.blitFramebuffer(0, 0, SIZE, SIZE, viewport.x(), viewport.y(), viewport.x() + width, viewport.y(… in render()
695 gl.viewport(0, 0, width, height); in iterate()
714 gl.viewport(0, 0, width, height); in iterate()