Lines Matching refs:vecNdx
337 for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx) in generateFragShaderOutputDecl() local
339 decl.name = outVarName + "_" + de::toString(vecNdx); in generateFragShaderOutputDecl()
340 decl.layout.location = location + vecNdx; in generateFragShaderOutputDecl()
359 for (int vecNdx = 0; vecNdx < numVecs; ++vecNdx) in generateFragShaderOutAssign() local
361 …tputPrefix << output->name << "_" << vecNdx << " = floatBitsToUint(" << valuePrefix << output->nam… in generateFragShaderOutAssign()
363 …t" << outputPrefix << output->name << "_" << vecNdx << " = " << valuePrefix << output->name << "["… in generateFragShaderOutAssign()
981 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyToBuffer() local
983 const int srcOffset = (int)sizeof(deUint32)*(elemNdx*scalarSize + vecNdx*numComps); in copyToBuffer()
984 … dstOffset = layout.offset + layout.stride*elemNdx + (isMatrix ? layout.matrixStride*vecNdx : 0); in copyToBuffer()
1008 for (int vecNdx = 0; vecNdx < numVecs; vecNdx++) in copyFromBuffer() local
1010 … srcOffset = layout.offset + layout.stride*elemNdx + (isMatrix ? layout.matrixStride*vecNdx : 0); in copyFromBuffer()
1011 const int dstOffset = (int)sizeof(deUint32)*(elemNdx*scalarSize + vecNdx*numComps); in copyFromBuffer()