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Lines Matching refs:getRandom

220 inline T getRandom (deRandom& rnd, T min, T max);
223 inline GLValue::Float getRandom (deRandom& rnd, GLValue::Float min, GLValue::Float max) in getRandom() function
232 inline GLValue::Short getRandom (deRandom& rnd, GLValue::Short min, GLValue::Short max) in getRandom() function
241 inline GLValue::Ushort getRandom (deRandom& rnd, GLValue::Ushort min, GLValue::Ushort max) in getRandom() function
250 inline GLValue::Byte getRandom (deRandom& rnd, GLValue::Byte min, GLValue::Byte max) in getRandom() function
259 inline GLValue::Ubyte getRandom (deRandom& rnd, GLValue::Ubyte min, GLValue::Ubyte max) in getRandom() function
268 inline GLValue::Fixed getRandom (deRandom& rnd, GLValue::Fixed min, GLValue::Fixed max) in getRandom() function
277 inline GLValue::Half getRandom (deRandom& rnd, GLValue::Half min, GLValue::Half max) in getRandom() function
289 inline GLValue::Int getRandom (deRandom& rnd, GLValue::Int min, GLValue::Int max) in getRandom() function
298 inline GLValue::Uint getRandom (deRandom& rnd, GLValue::Uint min, GLValue::Uint max) in getRandom() function
307 inline GLValue::Double getRandom (deRandom& rnd, GLValue::Double min, GLValue::Double max) in getRandom() function
1329 alignmentSafeAssignment<float>(data, getRandom<GLValue::Float>(rnd, min.fl, max.fl)); in setData()
1335 alignmentSafeAssignment<double>(data, getRandom<GLValue::Float>(rnd, min.fl, max.fl)); in setData()
1341 alignmentSafeAssignment<deInt16>(data, getRandom<GLValue::Short>(rnd, min.s, max.s)); in setData()
1347 alignmentSafeAssignment<deUint16>(data, getRandom<GLValue::Ushort>(rnd, min.us, max.us)); in setData()
1353 alignmentSafeAssignment<deInt8>(data, getRandom<GLValue::Byte>(rnd, min.b, max.b)); in setData()
1359 alignmentSafeAssignment<deUint8>(data, getRandom<GLValue::Ubyte>(rnd, min.ub, max.ub)); in setData()
1365 alignmentSafeAssignment<deInt32>(data, getRandom<GLValue::Fixed>(rnd, min.fi, max.fi)); in setData()
1371 alignmentSafeAssignment<deInt32>(data, getRandom<GLValue::Int>(rnd, min.i, max.i)); in setData()
1377 alignmentSafeAssignment<deUint32>(data, getRandom<GLValue::Uint>(rnd, min.ui, max.ui)); in setData()
1383 alignmentSafeAssignment<deFloat16>(data, getRandom<GLValue::Half>(rnd, min.h, max.h).getValue()); in setData()
1600 x1 = roundTo(minDiff, getRandom<T>(rnd, min, max)); in createQuads()
1601 x2 = roundTo(minDiff, getRandom<T>(rnd, minDiff, abs<T>(max - x1))); in createQuads()
1603 y1 = roundTo(minDiff, getRandom<T>(rnd, min, max)); in createQuads()
1604 y2 = roundTo(minDiff, getRandom<T>(rnd, minDiff, abs<T>(max - y1))); in createQuads()
1606 z = (componentCount > 2) ? roundTo(minDiff, (getRandom<T>(rnd, min, max))) : (T::create(0)); in createQuads()
1607 w = (componentCount > 3) ? roundTo(minDiff, (getRandom<T>(rnd, min, max))) : (T::create(1)); in createQuads()
1748 T val = getRandom<T>(rnd, min, max); in createPerQuads()