Lines Matching refs:real64
33 dng_function_exposure_ramp::dng_function_exposure_ramp (real64 white, in dng_function_exposure_ramp()
34 real64 black, in dng_function_exposure_ramp()
35 real64 minBlack) in dng_function_exposure_ramp()
49 const real64 kMaxCurveX = 0.5; // Fraction of minBlack. in dng_function_exposure_ramp()
51 const real64 kMaxCurveY = 1.0 / 16.0; // Fraction of white. in dng_function_exposure_ramp()
65 real64 dng_function_exposure_ramp::Evaluate (real64 x) const in Evaluate()
74 real64 y = x - (fBlack - fRadius); in Evaluate()
82 dng_function_exposure_tone::dng_function_exposure_tone (real64 exposure) in dng_function_exposure_tone()
116 real64 dng_function_exposure_tone::Evaluate (real64 x) const in Evaluate()
136 real64 dng_tone_curve_acr3_default::Evaluate (real64 x) const in Evaluate()
416 real64 dng_tone_curve_acr3_default::EvaluateInverse (real64 x) const in EvaluateInverse()
913 real64 exposure = fParams.Exposure () + in Start()
919 real64 white = 1.0 / pow (2.0, Max_real64 (0.0, exposure)); in Start()
921 real64 black = fParams.Shadows () * in Start()
1282 real64 ratio = fNegative.AspectRatio (); in Render()